Skip to content

Fallout Factions

Miniature Wargames & History

There are several distinct games and releases within the Fallout miniatures ecosystem:

  • Fallout: Wasteland Warfare: The original, solo/co-op campaign-oriented skirmish and RPG-lite game (which also includes a PvP "Battle Mode"). This game is not covered by these rules.
  • Fallout: Factions: The competitive, streamlined skirmish game covered in this documentation. Its rules have evolved across a few key releases:
    • Battle for Nuka-World: The original starter set that introduced the Factions ruleset.
    • Core Rulebook: The first standalone rulebook (introducing Brotherhood of Steel, Super Mutants, Survivors, and Wasteland Raiders). It included significant rules updates, meaning the original Nuka-World crews required manual modifications to play against the new crews.
    • Crew Folio: The current definitive update. It updated and aligned all crews from Battle for Nuka-World and the Core Rulebook so they play seamlessly together.
  • Fallout Miniatures: The overarching 32mm model range. Boxes labeled "Fallout Miniatures" indicate that the models inside are intended for use with both Wasteland Warfare and Factions.

Game Options

  • C.O.M.P.: Competitive one-off matched play without post-game progression.
  • Reach Campaign: A narrative progression campaign focusing on expanding territory and crew growth (originally introduced in the Core Rulebook).
  • Control Campaign: A narrative progression campaign focusing on holding specific territory (originally from Battle for Nuka-World, standardized in the Crew Folio). Note: Any specific Control campaign details missing from the Crew Folio are properly referenced in this documentation.

Documentation Sources

This documentation compiles rules from:

  • Core Rulebook: Base rules, core mechanics, and initial campaign systems.
  • Crew Folio: Subfactions, aligned Nuka-World factions, Reach & Control campaigns, new factions, Companions, and Legends.

How to Use This Documentation

  • Getting Started: Basic components and high-level game structure.
  • Core Rules: Mechanics for the battlefield — dice, movement, actions, damage.
  • Game Modes: Campaign and tournament rules — crew creation, objectives, story phase.
  • Compendium: Weapons, perks, ploys, and chems for quick reference during play.
  • Factions: Crew building limits, ploys, and training tables.

Extension Test

Sledgehammer

Melee
Lvl 1
0"
4S
Unwieldy(5)Wind UpMaim

Plasma Pistol

Pistol
Lvl 1
12"
4A
CQBFastMeltdown

Master (Leader) (46)

A towering behemoth of muscle and rage.

S P E C I A L
6 5 6 5 5 5 3 3

Plasma Pistol

Pistol
16"
5A
CQB

Fast

Meltdown
0"

Ignite (2)

4
+8