Fallout Factions
Miniature Wargames & History
There are several distinct games and releases within the Fallout miniatures ecosystem:
- Fallout: Wasteland Warfare: The original, solo/co-op campaign-oriented skirmish and RPG-lite game (which also includes a PvP "Battle Mode"). This game is not covered by these rules.
- Fallout: Factions: The competitive, streamlined skirmish game covered in this documentation. Its rules have evolved across a few key releases:
- Battle for Nuka-World: The original starter set that introduced the Factions ruleset.
- Core Rulebook: The first standalone rulebook (introducing Brotherhood of Steel, Super Mutants, Survivors, and Wasteland Raiders). It included significant rules updates, meaning the original Nuka-World crews required manual modifications to play against the new crews.
- Crew Folio: The current definitive update. It updated and aligned all crews from Battle for Nuka-World and the Core Rulebook so they play seamlessly together.
- Fallout Miniatures: The overarching 32mm model range. Boxes labeled "Fallout Miniatures" indicate that the models inside are intended for use with both Wasteland Warfare and Factions.
Game Options
- C.O.M.P.: Competitive one-off matched play without post-game progression.
- Reach Campaign: A narrative progression campaign focusing on expanding territory and crew growth (originally introduced in the Core Rulebook).
- Control Campaign: A narrative progression campaign focusing on holding specific territory (originally from Battle for Nuka-World, standardized in the Crew Folio). Note: Any specific Control campaign details missing from the Crew Folio are properly referenced in this documentation.
Documentation Sources
This documentation compiles rules from:
- Core Rulebook: Base rules, core mechanics, and initial campaign systems.
- Crew Folio: Subfactions, aligned Nuka-World factions, Reach & Control campaigns, new factions, Companions, and Legends.
How to Use This Documentation
- Getting Started: Basic components and high-level game structure.
- Core Rules: Mechanics for the battlefield — dice, movement, actions, damage.
- Game Modes: Campaign and tournament rules — crew creation, objectives, story phase.
- Compendium: Weapons, perks, ploys, and chems for quick reference during play.
- Factions: Crew building limits, ploys, and training tables.
Extension Test
Sledgehammer
MeleeLvl 1

0"
4S
Unwieldy(5)Wind UpMaim
Plasma Pistol
PistolLvl 1

12"
4A
CQBFastMeltdown
Master (Leader) (46)
A towering behemoth of muscle and rage.
| S | P | E | C | I | A | L | ♥ |
|---|---|---|---|---|---|---|---|
| 6 | 5 | 6 | 5 | 5 | 5 | 3 | 3 |

