Brawl (Melee Attack)
The Brawl action allows a model to make a melee attack against an enemy model it is engaged with.
Default Weapon
If a model does not have a specific melee weapon equipped, it can still fight using makeshift weapon. In this case, its attack has a strength of 2S (2 Strength-based dice).
Bonus Dice
When making a melee attack, you may gain bonus dice for your attack roll based on the situation. These bonuses are cumulative.
-
Charging Bonus (
+1): If the attacking model used aGet Movingaction to engage the target during the same turn, they gain one bonus die. This represents the momentum of a charge. -
Ganging Up (
+1per model): For each other friendly model that is engaged only with the target of the attack, the attacker gains one bonus die. This represents surrounding and overwhelming an opponent. -
Harm on Target (
+1per harm): For each point of harm the target has already suffered, the attacker gains one bonus die.
Resolving Damage
After rolling the dice, compare the number of successful hits to the target's Endurance stat. The damage resolution is the same as for a ranged attack. See the Damage section for full details on harm and injuries.
- Hits < Endurance: The target suffers 1 Harm.
- Hits >= Endurance: The target suffers 1 Injury and 1 Harm.
- Hits > 2 * Endurance: The target is Incapacitated.
When a model is Incapacitated, it is removed from the battlefield. - All models within 3" must immediately pass a Confusion Test (2I) or become confused. A confused model must either take 1 fatigue (if able) or Flee (be removed from the battlefield). - If a Champion is Incapacitated, its crew earns 1 XP. Each crew can only benefit from this rule once per game.