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Get Moving

The Get Moving action allows a model to move across the battlefield. This is a fundamental action for positioning, engaging enemies, or reaching objectives.

Standard Move

A model can move up to 8 inches (8"). This is their base movement allowance.

Hurrying

If a model needs to cover more ground, they can choose to hurry. When hurrying, a model can move up to 12 inches (12").

  • Cost: Hurrying costs 1 extra Fatigue.

Engagement Zone

A model cannot enter or pass through the 1-inch zone around an enemy model unless the move ends with it engaged (in base-to-base contact) with that enemy. This rule is key for tactical positioning.

  • Blocking: A well-placed model can block a narrow passage, preventing enemies from moving past them without stopping to fight.
  • Screening: You can use your models to "screen" or protect more valuable units (like a heavy gunner or sniper) by positioning them in a way that forces enemies to engage them first.

Group Move

When an active model performs a Get Moving action, other friendly models can move with it.

  • Requirements:
    • Friendly models must be unengaged.
    • Friendly models must be within the active model's control area (typically 6").
  • Effect: Each eligible friendly model can also perform a Get Moving action. They do not have to move in the same direction or distance as the active model.