Rolls and Skill Checks
Success in the wasteland is often determined by the roll of the dice. This page explains the core mechanics of how dice rolls are resolved. Most rolls are S.P.E.C.I.A.L. tests.
Dice
This game uses two types of ten-sided dice (D10): - Standard Dice: Used for most rolls. - Luck Dice: Used for Lucky Rolls to determine bonus effects.
It is important that your standard dice and luck dice are visually distinct from each other (e.g., different colors). While 8 standard dice and 4 luck dice will be sufficient for most situations, having more is always better.
S.P.E.C.I.A.L. Tests
Each test has a name (e.g., Confusion Test) and a dice pool, which is a combination of the number of dice to roll and the attribute being tested (e.g., 2A for 2 dice against Agility).
- Success: A die roll is a success if the result is less than or equal to the value of the attribute being tested. For example, if a model's Agility is 4, any die that rolls a 4 or lower is a success.
- Passing a Test: A test is passed if there is at least one success, unless the test's description explicitly states a different requirement for the number of successes needed or the consequences of failures.
Lucky Rolls
All S.P.E.C.I.A.L. tests are considered "lucky rolls" unless explicitly stated otherwise. This introduces the following rules:
- Luck Dice: A number of dice from the initial pool are replaced with "luck dice". The number of luck dice is determined by the model's Luck attribute, but cannot exceed the total number of dice in the initial pool.
- Bonus Dice: Each successful luck die allows you to roll one additional regular die.
- Critical Effect: If one or more luck dice are successful, any critical effect associated with the test (e.g., from a weapon) is triggered.
Unlucky Roll
Sometimes, circumstances make a task exceptionally difficult. In these situations, a test might be designated as an Unlucky Roll. An Unlucky Roll is a S.P.E.C.I.A.L. test with the following modifications:
- It is not a Lucky Roll. This means no luck dice are used, no bonus dice are generated from successes, and no critical effects are triggered.
- No bonus dice from any source (such as supporters or target's harm) can be added to the dice pool.
Roll Offs
A roll off is used to determine an outcome between two players. Each player rolls a single die. The player with the lower result wins. If there is a tie, both players reroll.
Rerolls
If a rule allows you to reroll dice, the following applies: - A die cannot be rerolled more than once, unless a rule explicitly states otherwise. - Before rerolling, the player must declare how many dice they are rerolling (if the rule allows for more than one).