Battle Reference
This guide provides a summary of actions available during a player's turn.
Damage & Status
- Harm: Each model can sustain up to 3 harms by default. Every excess harm causes an injury. For full rules on harm, injuries, and incapacitation, see the Damage page.
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Damage Resolution:
- Hits < Endurance: The target suffers 1 Harm.
- Hits >= Endurance: The target suffers 1 Injury and 1 Harm.
- Hits >= 2 * Endurance: The target is Incapacitated.
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Incapacitated: When a model is Incapacitated, it is removed from the battlefield.
- All models from the incapacitated model's crew within 3" must pass a Confusion Test (2I) or become confused.
- A confused model must choose to take fatigue (if it can) or Flee (be removed from the battlefield).
- Experience (XP): When a Champion is Incapacitated, their crew earns 1 XP. This does not happen if the champion flees and can be used once per game.
Ploys
Spend a Ploy token to use a Ploy (not an action). Your crew gets a number of tokens equal to its tier at the start of each game. Each Ploy's description specifies when it can be used.
Unengaged Actions
Get Moving
- Base Move: up to 8".
- Hurrying: up to 12" (costs 1 extra Fatigue).
- Group Move: All unengaged friendly models in the active model's control area can also move.
Open Fire (Ranged Attack)
- Requirements: Target in effective range.
- Weapon Types: Pistol, Rifle, Heavy, Grenade.
- Bonus Dice:
+1per supporter (max = Charisma).- Supporter: friendly, unengaged, in control area, can see target, has non-grenade/heavy ranged weapon. Takes fatigue
+1if target is wide open.+1per harm on target.
Patch Up (Heal)
- Removes 2 harm from the model.
Rummage (Search for goods)
- Requirement: Within 1" of a search token.
- Choose one:
- Find Chems:
- Roll 2 dice. Find a common chem with cost <= sum of dice.
- If sum is 18+, roll for a rare chem.
- Find Caps/Parts:
- Roll 2 dice.
- Caps found = highest value.
- Parts found = lowest value.
- Find Chems:
- Outcome:
- If any die is 10: replace search token with a radiation token.
- Otherwise: remove search token.
Engaged Actions
Back Off (Disengage)
- Move 2" away from engagement.
- Must end turn not engaged.
Brawl (Melee Attack)
- Default Weapon:
2Sif no melee weapon is equipped. - Bonus Dice:
+1if you engaged the target this turn usingGet Moving.+1per friendly model engaged with only the target.+1per harm on the target.