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Battle Reference

This guide provides a summary of actions available during a player's turn.

Damage & Status

  • Harm: Each model can sustain up to 3 harms by default. Every excess harm causes an injury. For full rules on harm, injuries, and incapacitation, see the Damage page.
  • Damage Resolution:

    • Hits < Endurance: The target suffers 1 Harm.
    • Hits >= Endurance: The target suffers 1 Injury and 1 Harm.
    • Hits >= 2 * Endurance: The target is Incapacitated.
  • Incapacitated: When a model is Incapacitated, it is removed from the battlefield.

    • All models from the incapacitated model's crew within 3" must pass a Confusion Test (2I) or become confused.
    • A confused model must choose to take fatigue (if it can) or Flee (be removed from the battlefield).
  • Experience (XP): When a Champion is Incapacitated, their crew earns 1 XP. This does not happen if the champion flees and can be used once per game.

Ploys

Spend a Ploy token to use a Ploy (not an action). Your crew gets a number of tokens equal to its tier at the start of each game. Each Ploy's description specifies when it can be used.

Unengaged Actions

Get Moving

  • Base Move: up to 8".
  • Hurrying: up to 12" (costs 1 extra Fatigue).
  • Group Move: All unengaged friendly models in the active model's control area can also move.

Open Fire (Ranged Attack)

  • Requirements: Target in effective range.
  • Weapon Types: Pistol, Rifle, Heavy, Grenade.
  • Bonus Dice:
    • +1 per supporter (max = Charisma).
      • Supporter: friendly, unengaged, in control area, can see target, has non-grenade/heavy ranged weapon. Takes fatigue
    • +1 if target is wide open.
    • +1 per harm on target.

Patch Up (Heal)

  • Removes 2 harm from the model.

Rummage (Search for goods)

  • Requirement: Within 1" of a search token.
  • Choose one:
    • Find Chems:
      • Roll 2 dice. Find a common chem with cost <= sum of dice.
      • If sum is 18+, roll for a rare chem.
    • Find Caps/Parts:
      • Roll 2 dice.
      • Caps found = highest value.
      • Parts found = lowest value.
  • Outcome:
    • If any die is 10: replace search token with a radiation token.
    • Otherwise: remove search token.

Engaged Actions

Back Off (Disengage)

  • Move 2" away from engagement.
  • Must end turn not engaged.

Brawl (Melee Attack)

  • Default Weapon: 2S if no melee weapon is equipped.
  • Bonus Dice:
    • +1 if you engaged the target this turn using Get Moving.
    • +1 per friendly model engaged with only the target.
    • +1 per harm on the target.