Gunners Quests
Reach Campaign Quests
The Bottom Line (Reach) [Folio pg. 57]
Progression Ability
When this crew progresses a Tier, roll a die on the Vault Table.
Ascension Ability
Results Driven — Before this crew would add a Bounty to their Crew Stash, you may discuss terms with the crew that set the Bounty. This could lead to an increase in the Bounty. If you cannot agree upon Terms, you may take the Set Bounty Story Action on a model from that crew for free during the next Story Phase.
- Goal A: A model in your crew makes a Rummage Action (Target: 10)
- Goal B: You use the Barter Story Action (Target: 5)
- Goal C: You win a game (Target: 3)
- Goal A: You Upgrade a model (Target: 6)
- Goal B: You purchase a Weapon Modification that costs at least 3 Parts (Target: 3)
- Goal C: A model in your crew gains a Perception Perk (Target: 3)
- Goal A: You have at least 100 Caps in your Stash (Target: 1)
- Goal B: A weapon is modified for the third time (Target: 2)
- Goal C: You spend Resource Points on one or more Radio Beacons (Target: 3)
- Goal D: A model in your crew makes a Patch Up Action (Target: 12)
Guns For Hire (Reach) [Folio pg. 57]
Progression Ability
When this crew progresses a Tier, gain 1 Reach for each Champion on your Crew Roster.
Ascension Ability
Spoils of War — This crew adds an additional 15 Caps to their Advantage budget during Step 8: Prepare Advantages.
- Goal A: A model in your crew causes Excess Harm (Target: 8)
- Goal B: You purchase a Weapon Modification for a Pistol or Rifle (Target: 3)
- Goal C: A model in your crew Incapacitates an Enemy model with a Ranged Attack (Target: 12)
- Goal A: A model in your crew gains a Perk (Target: 4)
- Goal B: Your crew earns at least 3 XP in a single game (Target: 3)
- Goal C: You spend Resource Points on one or more Forward Deployment Points (Target: 6)
- Goal A: Your crew has at least 3 Facilities on your Home Turf (Target: 1)
- Goal B: You win a game on another crew's Home Turf (Target: 3)
- Goal C: A model in your crew Incapacitates an Enemy Champion with a Ranged Attack (Target: 10)
- Goal D: At least 7 of your models have a Perk that they did not start the campaign with (Target: 1)
Take the High Ground (Reach) [Folio pg. 58]
Progression Ability
When this crew progresses a Tier, you may change the Hazard on your Home Turf by rolling on the Hazard Table as if you were creating your crew. Re-Roll any Nomadic results.
Ascension Ability
Fortifications — When creating a crew, you may add a Lookout to your Home Turf rather than rolling for a Facility.
- Goal A: Your crew has at least 2 Scouting Points in three different Locations (Target: 1)
- Goal B: You play an Investigate Objective (Target: 3)
- Goal C: A model in your crew chooses Find Caps and Parts when making a Rummage Action (Target: 10)
- Goal A: Your crew scores the most XP from a Hunting Party or Exert Power Objective (Target: 3)
- Goal B: Your crew has at least 5 Reach at the end of the Story Phase (Target: 3)
- Goal C: A model in your crew Passes a Confusion Test (Target: 8)
- Goal A: You win a game on your Home Turf (Target: 2)
- Goal B: You have at least 100 Caps in your Stash (Target: 1)
- Goal C: You use the Recruit Story Action (Target: 5)
- Goal D: In a game against you, an Enemy model Fails a Confusion Test (Target: 8)
Control Campaign Quests
The Bottom Line (Control) [Folio pg. 58]
Progression Ability
When this crew progresses a Tier, roll a die on the Vault Table.
Ascension Ability
Results Driven — Before this crew would add a Bounty to their Crew Stash, you may discuss terms with the crew that set the Bounty. This could lead to an increase in the Bounty. If you cannot agree upon Terms, you may take the Set Bounty Story Action on a model from that crew for free during the next Story Phase.
- Goal A: A model in your crew makes a Rummage Action (Target: 10)
- Goal B: You use the Barter Story Action (Target: 5)
- Goal C: You win a game (Target: 3)
- Goal A: You Upgrade a model (Target: 6)
- Goal B: You purchase a Weapon Modification that costs at least 3 Parts (Target: 3)
- Goal C: A model in your crew gains a Perception Perk (Target: 3)
- Goal A: You have at least 100 Caps in your Stash (Target: 1)
- Goal B: A weapon is modified for the third time (Target: 2)
- Goal C: You spend Resource Points on one or more Radio Beacons (Target: 3)
- Goal D: A model in your crew makes a Patch Up Action (Target: 12)
Guns For Hire (Control) [Folio pg. 59]
Progression Ability
When this crew progresses a Tier, gain 1 Reach for each Champion on your Crew Roster.
Ascension Ability
Spoils of War — This crew adds an additional 15 Caps to their Advantage budget during Step 8: Prepare Advantages.
- Goal A: A model in your crew causes Excess Harm (Target: 8)
- Goal B: You purchase a Weapon Modification for a Pistol or Rifle (Target: 3)
- Goal C: A model in your crew Incapacitates an Enemy model with a Ranged Attack (Target: 12)
- Goal A: A model in your crew gains a Perk (Target: 4)
- Goal B: Your crew earns at least 3 XP in a single game (Target: 3)
- Goal C: You spend Resource Points on one or more Forward Deployment Points (Target: 6)
- Goal A: Your crew has at least 5 Control in three different Locations (Target: 1)
- Goal B: You win a game on another crew's Home Turf (Target: 3)
- Goal C: A model in your crew Incapacitates an Enemy Champion with a Ranged Attack (Target: 10)
- Goal D: At least 7 of your models have a Perk that they did not start the campaign with (Target: 1)
Take the High Ground (Control) [Folio pg. 59]
Progression Ability
When this crew progresses a Tier, you may change the Hazard on your Home Turf by rolling on the Hazard Table as if you were creating your crew. Re-Roll any Nomadic results.
Ascension Ability
Fortifications — When creating a crew, you may add a Lookout to your Home Turf rather than rolling for a Facility.
- Goal A: Your crew has at least 2 Scouting Points in three different Locations (Target: 1)
- Goal B: You play a Scenario other than Skirmish (Target: 4)
- Goal C: A model in your crew chooses Find Caps and Parts when making a Rummage Action (Target: 10)
- Goal A: You win the Skirmish Scenario as the Attacker (Target: 4)
- Goal B: Your crew has at least 2 Scouting Points in all Locations (Target: 1)
- Goal C: A model in your crew Passes a Confusion Test (Target: 8)
- Goal A: You win a game on your Home Turf (Target: 3)
- Goal B: You have at least 10 Control in any Location (Target: 1)
- Goal C: You use the Recruit Story Action (Target: 5)
- Goal D: In a game against you, an Enemy model Fails a Confusion Test (Target: 8)