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Children of Atom Quests

Reach Campaign Quests

In Atom's Glow (Reach) [Folio pg. 78]

Progression Ability
When this crew progresses a Tier, choose a model in the crew and increase its Endurance statistic by 1 (to a maximum of 9).
Ascension Ability
Power of Faith — The Be Not Afraid Ploy now selects up to two Enemy models, rather than one.

  • Goal A: A Search Token is replaced with a Radiation Token (Target: 2)
  • Goal B: At least five Radiation Tokens have been placed by the end of the game (Target: 6)
  • Goal C: A model in your crew Incapacitates an Enemy Champion who is within 3" of a Radiation Token (Target: 2)
  • Goal A: A model in your crew gains the Rad Resistant Perk as part of a Crew Training Story Action (Target: 2)
  • Goal B: A model in your crew Incapacitates an Enemy model affected by the Be Not Afraid Ploy (Target: 5)
  • Goal C: You purchase a Weapon Modification for a Pistol or a Rifle (Target: 4)
  • Goal A: A model in your crew Incapacitates an Enemy Champion with a Gamma Gun or Radium Rifle (Target: 8)
  • Goal B: Your crew gains the most XP from a game on the opposing crew's Home Turf (Target: 4)
  • Goal C: Your crew has at least 10 Reach (Target: 1)
  • Goal D: You purchase a Weapon Modification for a Gamma Gun or Radium Rifle (Target: 5)

Evangelism (Reach) [Folio pg. 78]

Progression Ability
When this crew progresses a Tier, you may select an opposing crew in the campaign. Change the Hazard on that crew's Home Turf to the Irradiated Hazard.
Ascension Ability
Children of Atom Superiority — At the end of the Story Phase, gain 1 Reach.

  • Goal A: You play an Occupy Objective (Target: 2)
  • Goal B: Your crew earns at least 4 XP in a single game (Target: 3)
  • Goal C: Your crew has at least 5 Scouting Points (Target: 1)
  • Goal A: You use the Recruit Story Action (Target: 3)
  • Goal B: You play a game as the Overdog (Target: 5)
  • Goal C: Your crew has at least 4 Facilities on your Home Turf (Target: 1)
  • Goal A: At least 7 of your models have a Perk that they did not start the campaign with (Target: 1)
  • Goal B: A model in your crew gains a Charisma Perk (Target: 4)
  • Goal C: A model in your crew Incapacitates an Enemy Champion (Target: 10)
  • Goal D: You gain the most XP from an Occupy Objective as the Attacker (Target: 3)

Cathedral of Atom (Reach) [Folio pg. 79]

Progression Ability
When this crew progresses a Tier, gain 3 XP.
Ascension Ability
Donations — During the Prepare Advantages step, this crew adds 10 Caps to its Advantage budget.

  • Goal A: A model in your crew makes a Rummage Action (Target: 8)
  • Goal B: You have at least 50 Caps in your Stash (Target: 1)
  • Goal C: You take the Barter Story Action (Target: 4)
  • Goal A: A model in your crew gains a Perception Perk (Target: 2)
  • Goal B: A model in your crew Passes a Confusion Test (Target: 6)
  • Goal C: A model in your crew Incapacitates an Enemy model with a Ranged Attack (Target: 10)
  • Goal A: Your crew gains the most XP from a game on your Home Turf (Target: 3)
  • Goal B: A model in your crew Incapacitates an Enemy Leader with a Ranged Attack (Target: 6)
  • Goal C: You play a Duel Objective (Target: 4)
  • Goal D: A model in your crew has 7 Upgrades (Target: 1)

Control Campaign Quests

In Atom's Glow (Control) [Folio pg. 79]

Progression Ability
When this crew progresses a Tier, choose a model in the crew and increase its Endurance statistic by 1 (to a maximum of 9).
Ascension Ability
Power of Faith — The Be Not Afraid Ploy now selects up to two Enemy models, rather than one.

  • Goal A: A Search Token is replaced with a Radiation Token (Target: 2)
  • Goal B: At least five Radiation Tokens have been placed by the end of the game (Target: 6)
  • Goal C: A model in your crew Incapacitates an Enemy Champion who is within 3" of a Radiation Token (Target: 2)
  • Goal A: A model in your crew gains the Rad Resistant Perk as part of a Crew Training Story Action (Target: 2)
  • Goal B: A model in your crew Incapacitates an Enemy model affected by the Be Not Afraid Ploy (Target: 5)
  • Goal C: You purchase a Weapon Modification for a Pistol or a Rifle (Target: 4)
  • Goal A: A model in your crew Incapacitates an Enemy Champion with a Gamma Gun or Radium Rifle (Target: 8)
  • Goal B: Your crew gains the most XP from a game on the opposing crew's Home Turf (Target: 4)
  • Goal C: You have at least 10 Control in any Location (Target: 1)
  • Goal D: You purchase a Weapon Modification for a Gamma Gun or Radium Rifle (Target: 5)

Evangelism (Control) [Folio pg. 80]

Progression Ability
When this crew progresses a Tier, you may select an opposing crew in the campaign. Change the Hazard on that crew's Home Turf to the Irradiated Hazard.
Ascension Ability
Children of Atom Superiority — At the end of the Story Phase, gain 1 Reach.

  • Goal A: You play the Skirmish Scenario (Target: 6)
  • Goal B: Your crew earns at least 4 XP in a single game (Target: 3)
  • Goal C: Your crew has at least 2 Scouting Points in three different Locations (Target: 1)
  • Goal A: You use the Recruit Story Action (Target: 3)
  • Goal B: You play a game as the Attacker (Target: 5)
  • Goal C: Your crew has at least 3 Control in three different Locations (Target: 1)
  • Goal A: At least 7 of your models have a Perk that they did not start the campaign with (Target: 1)
  • Goal B: A model in your crew gains a Charisma Perk (Target: 4)
  • Goal C: A model in your crew Incapacitates an Enemy Champion (Target: 10)
  • Goal D: You win the Skirmish Scenario as the Attacker (Target: 3)

Cathedral of Atom (Control) [Folio pg. 80]

Progression Ability
When this crew progresses a Tier, gain 3 XP.
Ascension Ability
Donations — During the Prepare Advantages step, this crew adds 10 Caps to its Advantage budget.

  • Goal A: A model in your crew makes a Rummage Action (Target: 8)
  • Goal B: You have at least 50 Caps in your Stash (Target: 1)
  • Goal C: You take the Barter Story Action (Target: 4)
  • Goal A: A model in your crew gains a Perception Perk (Target: 2)
  • Goal B: A model in your crew Passes a Confusion Test (Target: 6)
  • Goal C: A model in your crew Incapacitates an Enemy model with a Ranged Attack (Target: 10)
  • Goal A: You win a game on your Home Turf (Target: 3)
  • Goal B: A model in your crew Incapacitates an Enemy Leader with a Ranged Attack (Target: 6)
  • Goal C: You play a Scenario other than Skirmish (Target: 4)
  • Goal D: A model in your crew has 7 Upgrades (Target: 1)