Zetans Quests
Reach Campaign Quests
Who Goes There? (Reach) [Folio pg. 71]
Progression Ability
When this crew progresses a Tier, you may spend 5 Scouting Points to have a Champion model from an opposing crew marked as Absent.
Ascension Ability
They Are in My Head! — If an opposing player makes a Scout Story Action, you can spend a Story Action to gain the same number of Scouting Points as that opposing player.
- Goal A: Your crew earns at least 4 XP in a single game (Target: 3)
- Goal B: A model in your crew gains a Perk (Target: 5)
- Goal C: You use the Recruit Story Action to buy a Flatwoods Monster (Target: 1)
- Goal A: A Flatwoods Monster in your crew ends a game without being Incapacitated (Target: 6)
- Goal B: You take the Scout Story Action (Target: 6)
- Goal C: You use a Standard Ploy (Target: 3)
- Goal A: At least 5 of your models have a Perk that they did not start the campaign with (Target: 1)
- Goal B: A Flatwoods Monster in your crew Incapacitates an Enemy model with the weapon of another model (Target: 10)
- Goal C: Your crew scores the most XP from an Objective as the Attacker (Target: 5)
Invasion of the Zetans (Reach) [Folio pg. 71]
Progression Ability
When this crew progresses a Tier, you may remove a Facility from the Home Turf of an opposing crew. The Set Bounty Story Action can be made by other players for free this Story Phase, provided a model in your crew is chosen for the Bounty.
Ascension Ability
Zetan Superiority — At the end of the Story Phase, gain 1 Reach.
- Goal A: A model in your crew triggers the Meltdown Critical Effect (Target: 15)
- Goal B: You play a game as the Attacker (Target: 3)
- Goal C: You play a game on the opposing crew's Home Turf (Target: 2)
- Goal A: A model in your crew causes an Injury with the Meltdown Critical Effect (Target: 10)
- Goal B: Your crew gains the most XP from a game on the opposing crew's Home Turf (Target: 3)
- Goal C: Your crew has 4 Facilities on your Home Turf (Target: 1)
- Goal A: A model in your crew Incapacitates an Enemy Champion with the Meltdown Critical Effect (Target: 6)
- Goal B: Your crew has at least 10 Reach (Target: 1)
- Goal C: You purchase a Weapon Modification that costs at least 3 Parts (Target: 5)
- Goal D: A model in your crew has 7 Upgrades (Target: 1)
Not of This World (Reach) [Folio pg. 72]
Progression Ability
When this crew progresses a Tier, you may add a Brahmin to your crew for free (following the standard Crew Limit rules).
Ascension Ability
They Took Bertha! — Zetan crews can purchase Brahmin as Grunts (following the standard Crew Limit rules).
- Goal A: A model in your crew gains an Intelligence Perk (Target: 3)
- Goal B: A model in your crew makes a Rummage Action (Target: 8)
- Goal C: A model in your crew Incapacitates an Enemy Leader (Target: 5)
- Goal A: You Upgrade a model (Target: 6)
- Goal B: A model in your crew Incapacitates an Enemy model with a Ranged Attack (Target: 12)
- Goal C: Your crew gains the most XP from a game on your Home Turf (Target: 1)
- Goal A: You use a Zetans Ploy (Target: 9)
- Goal B: Your crew scores the most XP from an Exert Power Objective (Target: 2)
- Goal C: In a game against you, an Enemy model Fails a Confusion Test (Target: 12)
Control Campaign Quests
Who Goes There? (Control) [Folio pg. 72]
- Goal A: Your crew earns at least 4 XP in a single game (Target: 3)
- Goal B: A model in your crew gains a Perk (Target: 5)
- Goal C: You use the Recruit Story Action to buy a Flatwoods Monster (Target: 1)
- Goal A: A Flatwoods Monster in your crew ends a game without being Incapacitated (Target: 6)
- Goal B: You take the Scout Story Action (Target: 6)
- Goal C: You use a Standard Ploy (Target: 3)
- Goal A: At least 5 of your models have a Perk that they did not start the campaign with (Target: 1)
- Goal B: A Flatwoods Monster in your crew Incapacitates an Enemy model with the weapon of another model (Target: 10)
- Goal C: You win a game as the Attacker (Target: 5)
Invasion of the Zetans (Control) [Folio pg. 73]
- Goal A: A model in your crew triggers the Meltdown Critical Effect (Target: 15)
- Goal B: You play a game as the Attacker (Target: 3)
- Goal C: You play a game on the opposing crew's Home Turf (Target: 2)
- Goal A: A model in your crew causes an Injury with the Meltdown Critical Effect (Target: 10)
- Goal B: You win a game on the opposing crew's Home Turf (Target: 3)
- Goal C: Your crew has at least 3 Control in each Location (Target: 1)
- Goal A: A model in your crew Incapacitates an Enemy Champion with the Meltdown Critical Effect (Target: 6)
- Goal B: Your crew has at least 5 Control in three different Locations (Target: 1)
- Goal C: You purchase a Weapon Modification that costs at least 3 Parts (Target: 5)
- Goal D: A model in your crew has 7 Upgrades (Target: 1)
Not of This World (Control) [Folio pg. 73]
- Goal A: A model in your crew gains an Intelligence Perk (Target: 3)
- Goal B: A model in your crew makes a Rummage Action (Target: 8)
- Goal C: A model in your crew Incapacitates an Enemy Leader (Target: 5)
- Goal A: You Upgrade a model (Target: 6)
- Goal B: A model in your crew Incapacitates an Enemy model with a Ranged Attack (Target: 12)
- Goal C: You win a game on your Home Turf (Target: 3)
- Goal A: You use a Zetans Ploy (Target: 9)
- Goal B: You win a Scenario other than Skirmish as the Attacker (Target: 3)
- Goal C: In a game against you, an Enemy model Fails a Confusion Test (Target: 12)