Zetans Training
A Zetans crew has no unique Training Table. When purchasing Upgrades, a Zetans crew consults the Training Table of the last non-Zetans crew they played against. If that Training Table has multiple Paths, the player should choose a Path before rolling.
A Zetans crew cannot take the Crew Training Story Action until it plays a game against a non-Zetan crew.
XP Cost
Each Upgrade costs XP based on the model's class and how many Upgrades it already has. ^[Rulebook pg. 58]^
| Existing Upgrades | Champion | Grunt |
|---|---|---|
| 0 | 3 | 2 |
| 1–2 | 4 | 3 |
| 3–4 | 5 | 4 |
| 5 | 6 | 5 |
| 6+ | 7 | 6 |
Gaining Perks
A model gains a Perk on its 2nd, 4th, 6th, and 8th Upgrade. Choose any Perk from the Perks list — Innate Perks cannot be gained this way. If the chosen Perk is from the same S.P.E.C.I.A.L. category as the Upgrade just gained, the crew gains 1 XP. ^[Rulebook pg. 58]^
Statistic Limits
S, P, E, C, I, A cannot exceed 9. Luck cannot exceed 5. Health can only be Upgraded once. If a stat is rolled at its maximum, re-roll that die. ^[Rulebook pg. 58]^