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Children of Atom

Devotees of the Great Divide, the Children of Atom worship the atomic bomb as a holy instrument of their god, Atom. They see radiation not as a hazard but as a blessing — a path to Atom's infinite worlds within. Their missionaries, prophets, and zealots spread across the Wasteland armed with Gamma Guns and Radium Rifles, irradiating those who will not hear the word and converting those who survive. [Folio pg. 75]

Crew Limits

Tier 1 Tier 2 Tier 3
Upgrade Limit per Model 3 5 7
Champion Limit 3 4 5
Control Limit 5 10 15
Facility Limit 2 4 6
Evangelist Limit 1 1 1

The Evangelist Limit is fixed at 1 across all Tiers — a crew may never include more than one Evangelist regardless of Tier. [Folio pg. 75]

Playstyle

Children of Atom lean into radiation as an offensive tool. Most models carry the Atom's Glow perk, which triggers benefits when near Radiation Tokens — so placing and controlling those tokens is central to the faction's strategy. Gamma Guns and Radium Rifles are the signature weapons: both deal Poison criticals and the Radium Rifle's Storm trait can saturate an area quickly.

The Prophet is the crew's leader and anchor, with high Charisma and the Visions perk. The Evangelist brings unique support through Power of Prayer but is limited to one per crew. Crusaders and Zealots form the main fighting force, while basic Children of Atom fill the gaps cheaply.

The faction's two ploys, Revelations and Be Not Afraid, extend radiation reach and strip Machine/Power Armor immunity from resistant enemies.

Captive Story Action: Convert Captive

A Children of Atom crew may take the Convert Captive Story Action. [Folio pg. 75, 81]

Choose a Captive model from another player's Crew Roster on your Story Sheet, then roll a die and consult the Convert Table. This Story Action cannot be made if the Captive was taken in your last game.

Score Result Effect
1 Escape! The Captive escapes, returning to its original crew. The owner clears the Absent box.
2–5 Profane The Captive does not acclimatise to Atom's teachings and is executed. Removed from owner's Roster.
6–8 Believer The Captive joins the Church. Removed from owner's Roster. Your crew gains 3 XP.
9–10 Devout The Captive takes up arms in Atom's name. Copy stats and Traits to your Roster; remove from owner's Roster. Gains Outsider Perk; loses Natural Leader (if had it).