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Get Moving

Available to: Unengaged models only.

Quick Reference
  • Move the Active model up to 8" (or 12" if Hurrying).
  • Movement Orders: Choose any Friendly Unengaged models within Control Area — they each Take Fatigue and move 8" alongside.
  • Hurrying: Declare at start; models Take an extra Fatigue and move up to 12".

Get Moving

The Active player moves the Active model up to 8". [Rulebook pg. 24]

Movement Orders

At the start of a Get Moving Action, the Active player may choose any number of other Friendly Unengaged models within the Active model's Control Area to give Movement Orders. [Rulebook pg. 24]

Each model given Movement Orders Takes Fatigue, then the Active player can move them 8" at the same time as the Active model. [Rulebook pg. 24]

FAQ

Q: Does the move granted via a Movement Order count as a Get Moving Action?

A: No. It is a bonus within a Get Moving Action, rather than a further instance of the Action itself. [Errata Q2 2026]

Hurrying

At the start of a Get Moving Action, or when given Movement Orders, the Active player may declare the moving models are Hurrying. If they do, the Hurrying models Take Fatigue (in addition to any already taken for the movement) and may move up to 12", instead of 8". [Rulebook pg. 24]