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Brotherhood Outcasts: How to Start

Elder Lyons' break from Brotherhood tradition drew scorn from those who remained true to Maxson's original directive. Decked in darkened shades of Power Armor, the Outcasts saw themselves as the true keepers of the Brotherhood's mission — salvage technology above all else, and trust no outsider. [Folio pg. 19]

A Brotherhood Outcasts crew is built on the Brotherhood of Steel faction list, with the following changes: [Folio pg. 19]

  • Paladin gains two additional weapon sets: Super Sledge (56), Missile Launcher (82)
  • Knight gains three additional weapon sets: Shishkebab (56), Combat Shotgun (47), Plasma Rifle (53)
  • Initiate removed from the faction list; replaced by Defender (Grunt) — Power Armor, tougher than the Initiate but no Sprint
  • All ploys unchanged — both The Chain That Binds and Vertibird Drop remain available

All other models (Field Scribe, Aspirant, Knight with original weapon sets), Crew Limits, the Judge Captive story action, and the training table are unchanged.

Crew Limits

Tier 1 Tier 2 Tier 3
Upgrade Limit per Model 4 6 8
Champion Limit 3 4 5
Control Limit 5 10 15
Facility Limit 2 4 6

[Rulebook pg. 66; Folio pg. 9]

Playstyle

The Outcasts are the Brotherhood's most heavily armed variant. The Paladin gains access to the Super Sledge — a devastating close-combat weapon for a Leader profile — alongside the long-range Missile Launcher, giving the Paladin genuine threat at all ranges. Knights pick up the Shishkebab, Combat Shotgun, and Plasma Rifle, filling roles the standard Knight list lacks. The Initiate is gone entirely, replaced by the Defender: tougher (S5 E5 ♥2, Power Armor) but more expensive at 34–44. The Outcasts field no light skirmishers — every grunt has weight — which rewards aggressive deployment and using Vertibird Drop to get your heavies where they need to be.

Starter Roster

A suggested crew featuring the Super Sledge Paladin and Defenders across the front line (total: 245 pts).

Unit Weapons Rating
Paladin Super Sledge 56
Field Scribe Laser Pistol 21
Defender Combat Shotgun 34
Defender Combat Shotgun 34
Defender Assault Rifle 40
Defender Assault Rifle 40
Aspirant Laser Pistol & Hand Weapon 20
Total 245

Captive Story Action: Judge Captive

Unchanged from the Brotherhood of Steel main faction. See the Brotherhood of Steel: How to Start page for the full Verdict Table. [Rulebook pg. 62]