Trappers Quests
Reach Campaign Quests
Like Sitting Ducks (Reach) [Folio pg. 85]
Progression Ability
When this crew progresses a Tier, you may make the Set Bounty Story Action for free.
Ascension Ability
Like the Back of My Hand — Models in this crew cannot be marked Absent due to Failing the Scout Story Action. If the Scout Test is Failed, no Scouting Points are gained, but the model will still be available for your next game.
- Goal A: You play a game as the Attacker (Target: 3)
- Goal B: A model in your crew Incapacitates an Enemy model (Target: 8)
- Goal C: A model in your crew gains an Agility Perk (Target: 3)
- Goal A: A model in your crew gains a Perception Perk (Target: 3)
- Goal B: You Incapacitate an Enemy model with the Hook, Line, and... Ploy (Target: 5)
- Goal C: You purchase a Weapon Modification for a Pistol, Rifle, or Heavy Weapon (Target: 4)
- Goal A: A model in your crew Incapacitates an Enemy Champion with a Ranged Attack (Target: 10)
- Goal B: Your crew gains the most XP from a game on the opposing crew's Home Turf (Target: 4)
- Goal C: One of your models has 7 Upgrades (Target: 1)
Hunting Grounds (Reach) [Folio pg. 85]
Progression Ability
When this crew progresses a Tier, gain 1 Reach for every two Enemy models that were Incapacitated in the prior game.
Ascension Ability
Trapper Superiority — At the end of the Story Phase, gain 1 Reach.
- Goal A: You use a Trappers Ploy (Target: 6)
- Goal B: You play the Pillage Objective (Target: 3)
- Goal C: Your crew has at least 6 Scouting Points (Target: 1)
- Goal A: You win a game on your Home Turf (Target: 1)
- Goal B: In a game against you, an Enemy model Fails a Confusion Test (Target: 10)
- Goal C: Your crew earns at least 4 XP in a single game (Target: 3)
- Goal A: Your crew has at least 5 Facilities on your Home Turf (Target: 1)
- Goal B: You play the Assert Power Objective (Target: 4)
- Goal C: You play a game as the Overdog (Target: 5)
- Goal D: Your crew gains the most XP from a game on your Home Turf (Target: 3)
Flotsam and Jetsam (Reach) [Folio pg. 86]
Progression Ability
When this crew progresses a Tier, add 5 Parts to your Crew Stash.
Ascension Ability
Expert Pickers — During the Story Phase, this crew can Re-Roll one die of a Barter Test when taking the Barter Story Action.
- Goal A: A model in your crew makes a Rummage Action (Target: 8)
- Goal B: You play the Hunting Party Objective (Target: 3)
- Goal C: You take the Barter Story Action (Target: 4)
- Goal A: Models in your crew have Perks from at least three different S.P.E.C.I.A.L. categories (Target: 1)
- Goal B: You play the Occupy Objective (Target: 2)
- Goal C: A model in your crew Incapacitates an Enemy model with a Ranged Attack (Target: 12)
- Goal A: You have at least 100 Caps in your Stash (Target: 1)
- Goal B: At least 6 of your models have a Perk that they did not start the campaign with (Target: 1)
- Goal C: Your crew scores the most XP from an Ambush Objective (Target: 4)
- Goal D: You have three doses of three different Common Chems in your Stash (Target: 1)
Control Campaign Quests
Like Sitting Ducks (Control) [Folio pg. 86]
Progression Ability
When this crew progresses a Tier, you may make the Set Bounty Story Action for free.
Ascension Ability
Like the Back of My Hand — Models in this crew cannot be marked Absent due to Failing the Scout Story Action. If the Scout Test is Failed, no Scouting Points are gained, but the model will still be available for your next game.
- Goal A: You play a game as the Attacker (Target: 4)
- Goal B: A model in your crew Incapacitates an Enemy model (Target: 8)
- Goal C: A model in your crew gains an Agility Perk (Target: 3)
- Goal A: A model in your crew gains a Perception Perk (Target: 3)
- Goal B: You Incapacitate an Enemy model with the Hook, Line, and... Ploy (Target: 5)
- Goal C: You purchase a Weapon Modification for a Pistol, Rifle, or Heavy Weapon (Target: 4)
- Goal A: A model in your crew Incapacitates an Enemy Champion with a Ranged Attack (Target: 10)
- Goal B: You win a game on the opposing crew's Home Turf (Target: 4)
- Goal C: One of your models has 7 Upgrades (Target: 1)
Hunting Grounds (Control) [Folio pg. 87]
Progression Ability
When this crew progresses a Tier, gain 1 Reach for every two Enemy models that were Incapacitated in the prior game.
Ascension Ability
Trapper Superiority — At the end of the Story Phase, gain 1 Reach.
- Goal A: You use a Trappers Ploy (Target: 6)
- Goal B: You play a Scenario other than Skirmish (Target: 3)
- Goal C: Your crew has at least 2 Scouting Points in three different Locations (Target: 1)
- Goal A: You win a game on your Home Turf (Target: 1)
- Goal B: In a game against you, an Enemy model Fails a Confusion Test (Target: 10)
- Goal C: Your crew earns at least 4 XP in a single game (Target: 3)
- Goal A: You have at least 10 Control in any Location (Target: 1)
- Goal B: You play the Skirmish Scenario (Target: 6)
- Goal C: Your opponent benefits from The Leg Up (Target: 5)
- Goal D: You win a game on your Home Turf (Target: 3)
Flotsam and Jetsam (Control) [Folio pg. 87]
Progression Ability
When this crew progresses a Tier, add 5 Parts to your Crew Stash.
Ascension Ability
Expert Pickers — During the Story Phase, this crew can Re-Roll one die of a Barter Test when taking the Barter Story Action.
- Goal A: A model in your crew makes a Rummage Action (Target: 8)
- Goal B: You play the Skirmish Scenario (Target: 4)
- Goal C: You take the Barter Story Action (Target: 4)
- Goal A: Models in your crew have Perks from at least three different S.P.E.C.I.A.L. categories (Target: 1)
- Goal B: Your crew earns 1 XP using Location Domination (Target: 2)
- Goal C: A model in your crew Incapacitates an Enemy model with a Ranged Attack (Target: 12)
- Goal A: You have at least 100 Caps in your Stash (Target: 1)
- Goal B: At least 6 of your models have a Perk that they did not start the campaign with (Target: 1)
- Goal C: You win a game as the Attacker (Target: 6)
- Goal D: You have at least 5 Rare Chems in your Stash (Target: 1)