Wasteland Raiders Quests
Ours For The Taking
Progression Ability: Roll 10 dice and add Caps to Stash. Leader gains a 5 Cap Bounty. Ascension Ability: Thievery - In a Raid (as Attacker), roll a die. Defender loses that many Caps, you gain them.
It’s Party Time!
Progression Ability: Roll 3 times on the Rare Chems Table, add to roster. Ascension Ability: Use It or Lose It - Roll a Rare Chem during Advantage step. Remove all Rare Chems after the game.
Make Them Fear Us!
Progression Ability: Add a Raider Grunt to your crew and Upgrade them for free (0 XP). Ascension Ability: Raider Superiority - Gain 1 Reach at the end of the Story Phase.