The Disciples Quests
Reach Campaign Quests
Rise to Power (Reach) [Folio pg. 49]
Progression Ability
When this crew progresses a Tier, gain 1 Reach for each Upgrade for models in this crew that have the Natural Leader Perk.
Ascension Ability
Disciples Superiority — At the end of the Story Phase, gain 1 Reach.
- Goal A: Your crew earns at least 4 XP in a single game (Target: 3)
- Goal B: You play an Ambush Objective (Target: 3)
- Goal C: You have at least 50 Caps in your Stash (Target: 1)
- Goal A: You play a Raid Objective as the Attacker (Target: 3)
- Goal B: Your crew has at least 5 Reach at the end of the Story Phase (Target: 3)
- Goal C: You modify a weapon (Target: 5)
- Goal A: Your crew has at least 3 Facilities on your Home Turf (Target: 1)
- Goal B: A model in your crew gains a Perk (Target: 8)
- Goal C: Your crew has at least 10 Scouting Points (Target: 1)
- Goal D: A model in your crew Incapacitates an Enemy Leader (Target: 6)
Let Them Know Fear (Reach) [Folio pg. 49]
Progression Ability
When this crew progresses a Tier, it gains the Initiative Token (rather than the Attacker) during Step 9: Starting Positions of its next game.
Ascension Ability
Better Start Runnin'! — When making a Captive Story Action, this crew rolls twice on the Gauntlet Table and then chooses a result.
- Goal A: You have at least 2 Facilities on your Home Turf (Target: 1)
- Goal B: In a game against you, an Enemy model Fails a Confusion Test (Target: 10)
- Goal C: You use a Disciples Ploy (Target: 4)
- Goal A: You take the Taken For a Ride Story Action (Target: 1)
- Goal B: A model in your crew Incapacitates an Enemy Champion (Target: 8)
- Goal C: You play a game as the Attacker (Target: 5)
- Goal D: A model in your crew has 5 Upgrades (Target: 1)
- Goal A: Your crew scores the most XP from a Duel Objective (Target: 3)
- Goal B: A model in your crew Incapacitates an Enemy Leader with a Melee Attack (Target: 5)
- Goal C: At least 7 of your models have a Perk that they did not start the campaign with (Target: 1)
- Goal D: In a game against you, an Enemy model Fails a Confusion Test (Target: 10)
The Blooded Blade (Reach) [Folio pg. 50]
Progression Ability
When this crew progresses a Tier, choose a model in the crew with a Melee weapon. You may modify that Melee weapon without spending any Parts. The model's Rating is increased as normal.
Ascension Ability
A Cut I Made Earlier — At the end of Step 9: Starting Positions, this crew may spend a Scouting Point. If they do, select an Enemy model to immediately roll on the Serious Injury Table, re-rolling any Dead or Resting Up results.
- Goal A: You purchase a Weapon Modification for a Melee weapon (Target: 5)
- Goal B: A model in your crew gains a Strength Perk (Target: 2)
- Goal C: A model in your crew Incapacitates an Enemy model with a Melee Attack (Target: 10)
- Goal A: A model in your crew Incapacitates an Enemy Leader with a Melee Attack (Target: 3)
- Goal B: In a game against you, an Enemy model Fails a Confusion Test (Target: 10)
- Goal C: You use a Disciples Ploy (Target: 6)
- Goal A: You play a game as the Attacker (Target: 4)
- Goal B: At least 5 of your models have a Perk that they did not start the campaign with (Target: 1)
- Goal C: A model in your crew Incapacitates an Enemy Leader with a Melee Attack (Target: 8)
- Goal D: You have a Comfortable Quarters on your Home Turf (Target: 1)
Control Campaign Quests
Rise to Power (Control) [Folio pg. 50]
Progression Ability
When this crew progresses a Tier, gain 1 Reach for each Upgrade for models in this crew that have the Natural Leader Perk.
Ascension Ability
Disciples Superiority — At the end of the Story Phase, gain 1 Reach.
- Goal A: Your crew earns at least 4 XP in a single game (Target: 3)
- Goal B: Your crew has at least 1 Control in five different Locations (Target: 1)
- Goal C: You have at least 50 Caps in your Stash (Target: 1)
- Goal A: You win a game on your Home Turf (Target: 5)
- Goal B: Your crew has at least 3 Control in three different Locations (Target: 1)
- Goal C: You modify a weapon (Target: 5)
- Goal A: Your crew has at least 10 Control in any Location (Target: 1)
- Goal B: A model in your crew gains a Perk (Target: 8)
- Goal C: Your crew has at least 2 Scouting Points in three different Locations (Target: 1)
- Goal D: A model in your crew Incapacitates an Enemy Leader (Target: 6)
Let Them Know Fear (Control) [Folio pg. 51]
Progression Ability
When this crew progresses a Tier, it gains the Initiative Token (rather than the Attacker) during Step 9: Starting Positions of its next game.
Ascension Ability
Better Start Runnin'! — When making a Captive Story Action, this crew rolls twice on the Gauntlet Table and then chooses a result.
- Goal A: Your crew has at least 2 Scouting Points in three different Locations (Target: 1)
- Goal B: In a game against you, an Enemy model Fails a Confusion Test (Target: 10)
- Goal C: You use a Disciples Ploy (Target: 4)
- Goal A: Your crew has at least 5 Scouting Points in any Location (Target: 1)
- Goal B: A model in your crew Incapacitates an Enemy Champion (Target: 8)
- Goal C: You play a game as the Attacker (Target: 5)
- Goal D: A model in your crew has 5 Upgrades (Target: 1)
- Goal A: You win a game as the Attacker (Target: 4)
- Goal B: A model in your crew Incapacitates an Enemy Leader with a Melee Attack (Target: 5)
- Goal C: At least 7 of your models have a Perk that they did not start the campaign with (Target: 1)
- Goal D: In a game against you, an Enemy model Fails a Confusion Test (Target: 10)
The Blooded Blade (Control) [Folio pg. 51]
Progression Ability
When this crew progresses a Tier, choose a model in the crew with a Melee weapon. You may modify that Melee weapon without spending any Parts. The model's Rating is increased as normal.
Ascension Ability
A Cut I Made Earlier — At the end of Step 9: Starting Positions, this crew may spend a Scouting Point. If they do, select an Enemy model to immediately roll on the Serious Injury Table, re-rolling any Dead or Resting Up results.
- Goal A: You purchase a Weapon Modification for a Melee weapon (Target: 5)
- Goal B: A model in your crew gains a Strength Perk (Target: 2)
- Goal C: A model in your crew Incapacitates an Enemy model with a Melee Attack (Target: 10)
- Goal A: A model in your crew Incapacitates an Enemy Leader with a Melee Attack (Target: 3)
- Goal B: In a game against you, an Enemy model Fails a Confusion Test (Target: 10)
- Goal C: You use a Disciples Ploy (Target: 6)
- Goal A: You play a game as the Attacker (Target: 4)
- Goal B: At least 5 of your models have a Perk that they did not start the campaign with (Target: 1)
- Goal C: A model in your crew Incapacitates an Enemy Leader with a Melee Attack (Target: 8)
- Goal D: Your crew has at least 5 Control in three different Locations (Target: 1)