Brawl
Available to: Engaged models only.
Quick Reference
- Choose a Melee weapon (or declare Makeshift Weapon).
- Choose an Engaged Enemy Target.
- Make a Melee Attack Test — Bonus Dice for: charged in this Turn (+1), each Harm on Target (+1), each other Friendly Engaged with Target and no other Enemy (+1).
- Inflict Damage equal to Hits — compare to Target's Endurance:
- Damage ≥ double Endurance → Incapacitated
- Damage ≥ Endurance → Injury + 1 Harm
- Damage < Endurance → 1 Harm (Excess Harm triggers Injury)
- Makeshift Weapon: Test 2S, no Traits, no Critical Effect. Available to every model.
Brawl
The Active player chooses a Melee weapon on the Active model's entry, or declares the Active model is attacking with a Makeshift Weapon, then follows these steps to make a Melee Attack: [Rulebook pg. 24]
1. Choose Target
The Active player chooses a Target for the attack. This must be an Enemy model that is Engaged with the Active model. [Rulebook pg. 24]
2. Make the Attack Test
Using the Weapon Profile of the weapon chosen when declaring this Action, the Active player makes a Melee Attack Test (X). When creating the Dice Pool for the Test, gain Bonus Dice according to the following: [Rulebook pg. 24]
- Gain 1 Bonus Die if the Active model moved into Engagement as part of a Get Moving Action with the Target this Turn.
- Add 1 Bonus Die for each Harm the Target has.
- Add 1 Bonus Die for each other Friendly model that is Engaged with the Target that is not Engaged with any other Enemy models.
3. Inflict Damage
Inflict Damage on the Target equal to the number of Hits in the Pool. [Rulebook pg. 25]
| Amount of Damage inflicted is… | Outcome |
|---|---|
| …at least double the model's Endurance | The model is Incapacitated |
| …equal to or greater than the model's Endurance | The model suffers an Injury and 1 Harm |
| …less than the model's Endurance | The model suffers 1 Harm (Excess Harm triggers an Injury) |
[Rulebook pg. 22]
Makeshift Weapons
Every model that is not carrying another Melee weapon is assumed to be carrying a Makeshift Weapon, regardless of whether or not it is shown on the miniature. A Makeshift Weapon might represent an improvised blade, a hunk of wreckage, a length of pipe, the butt of a weapon, or the model's fists. [Rulebook pg. 25]