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Ghouls: How to Start

Bands of Ghouls cluster together in places such as The Slog or Underworld to seek sanctuary from a hostile Wasteland. [Folio pg. 24]

A Ghouls crew is built on the Survivors faction list, with the following changes: [Folio pg. 25]

  • Local Leader, Specialist (all), and Settler: Survivalist Perk replaced by Rad Resistant (Endurance)
  • Security Guard removed from the faction list
  • Swatter removed from the faction list
  • Ghoul Guard (new Grunt) added — a tougher, well-rounded grunt with Rad Resistant and five weapon set options
  • Some Rain Must Fall ploy replaced by Lookin' Pale, Smoothskin

All other models (Good Boy), Crew Limits, the Redeem Captive story action, the training table, and quest lines are unchanged from the Survivors main faction.

Crew Limits

Tier 1 Tier 2 Tier 3
Upgrade Limit per Model 3 5 7
Champion Limit 3 4 5
Control Limit 5 10 15
Facility Limit 3 5 6

[Rulebook pg. 74; Folio pg. 9]

Playstyle

Ghouls trade the main faction's Survivalist bonuses across all models for Rad Resistant — radiation immunity on your leaders, specialists, and grunts. The Ghoul Guard is a significant upgrade over the Security Guard and Swatter it replaces: S4 P4 E5 C4 I4 A4 L2 with Rad Resistant, at costs ranging from 24–30, with five weapon set options covering melee, shotguns, rifles, and automatic weapons. The loss of the Swatter's Pipe Revolver options is offset by the Ghoul Guard covering similar ground with better baseline stats. Lookin' Pale, Smoothskin gives you free Radiation Token placement from Round 2 onward, pairing well with any radiation-focused ploys or effects in scenarios.

Starter Roster

A suggested crew built around the Ghoul Guard as the versatile front-line grunt (total: 246 pts).

Unit Weapons Rating
Local Leader Junk Jet 34
Specialist (Hunter) Precision Hunting Rifle 35
Ghoul Guard Pipe Revolver & Hand Weapon 24
Ghoul Guard Pipe Revolver & Hand Weapon 24
Ghoul Guard Pipe Revolver & Hand Weapon 24
Ghoul Guard Automatic Pipe Rifle 27
Ghoul Guard Automatic Pipe Rifle 27
Ghoul Guard Automatic Pipe Rifle 27
Settler Hand Weapon 8
Settler Hand Weapon 8
Settler Hand Weapon 8
Total 246

Captive Story Action: Redeem Captive

Unchanged from Survivors main. See the Survivors: How to Start page for the full Redeem Table. [Rulebook pg. 63]