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Ghouls Crew List

All models in a Ghouls crew must be chosen from this list. [Folio pg. 25]

Champions

Local Leader (34)

S P E C I A L
4 5 5 6 6 5 3 3
Junk Jet
Heavy
Lvl 1
10"
3S
Creative ProjectilesSuppress (1)

Local Leader (40)

S P E C I A L
4 5 5 6 6 5 3 3
Sawn-Off Shotgun
Rifle
Lvl 1
8"
4P
CQBStorm (2)Maim
Officer's Sword
Melee
Lvl 1
0"
4S
FastPierce

Local Leader (45)

S P E C I A L
4 5 5 6 6 5 3 3
Combat Rifle
Rifle
Lvl 1
24"
4P
Crackshot (1)

Specialist (Hunter) (35)

No more than two Specialists in a crew can have the same Weapon Set. [Rulebook pg. 75]

S P E C I A L
3 5 4 5 6 4 2 2
Precision Hunting Rifle
Rifle
Lvl 1
24"
3P
Aim (+2)Pierce

Specialist (Hunter) (38)

No more than two Specialists in a crew can have the same Weapon Set. [Rulebook pg. 75]

S P E C I A L
3 5 4 5 6 4 2 2
Double-Barreled Shotgun
Rifle
Lvl 1
12"
3P
Storm (2)Maim

Specialist (Medic) (20)

No more than two Specialists in a crew can have the same Weapon Set. [Rulebook pg. 75]

S P E C I A L
3 5 4 5 6 4 2 2
Hand Weapon
Melee
Lvl 1
0"
3S
Fast

Specialist (Trader) (24)

No more than two Specialists in a crew can have the same Weapon Set. [Rulebook pg. 75]

S P E C I A L
3 5 4 5 6 4 2 2
Flare Gun
Special
Distress Signal

Grunts

Good Boy (7)

You cannot recruit a Good Boy if half or more of your Grunts are already Good Boys. [Rulebook pg. 75]

S P E C I A L
4 3 3 3 3 4 1 1
Claws & Jaws
Melee
0"
4S
FastSuppress (1)

Ghoul Guard (24)

No more than three Ghoul Guards in a crew can have the same Weapon Set. [Folio pg. 25]

S P E C I A L
4 4 5 4 4 4 2 1
Pipe Revolver
Pistol
Lvl 1
12"
3A
Aim (+1)CQBPierce
Hand Weapon
Melee
Lvl 1
0"
3S
Fast

Ghoul Guard (24)

No more than three Ghoul Guards in a crew can have the same Weapon Set. [Folio pg. 25]

S P E C I A L
4 4 5 4 4 4 2 1
Pipe Revolver
Pistol
Lvl 1
12"
3A
Aim (+1)CQBPierce
Baseball bat
Melee
Lvl 1
0"
3S
Wind UpSuppress (1)

Ghoul Guard (25)

No more than three Ghoul Guards in a crew can have the same Weapon Set. [Folio pg. 25]

S P E C I A L
4 4 5 4 4 4 2 1
Hunting Rifle
Rifle
Lvl 1
22"
3P
Aim (+1)Pierce

Ghoul Guard (27)

No more than three Ghoul Guards in a crew can have the same Weapon Set. [Folio pg. 25]

S P E C I A L
4 4 5 4 4 4 2 1
Automatic Pipe Rifle
Rifle
Lvl 1
16"
3P
Aim (+1)Storm (1)Suppress (2)

Ghoul Guard (30)

No more than three Ghoul Guards in a crew can have the same Weapon Set. [Folio pg. 25]

S P E C I A L
4 4 5 4 4 4 2 1
Sawn-Off Shotgun
Rifle
Lvl 1
8"
4P
CQBStorm (2)Maim
Hand Weapon
Melee
Lvl 1
0"
3S
Fast

Settler (8)

You cannot recruit a Settler if half or more of your Grunts are already Settlers. No more than three Settlers in a crew can have the same Weapon Set. [Rulebook pg. 75]

S P E C I A L
3 4 5 3 3 4 2 1
Hand Weapon
Melee
Lvl 1
0"
3S
Fast

Settler (14)

You cannot recruit a Settler if half or more of your Grunts are already Settlers. No more than three Settlers in a crew can have the same Weapon Set. [Rulebook pg. 75]

S P E C I A L
3 4 5 3 3 4 2 1
Pipe Revolver
Pistol
Lvl 1
12"
3A
Aim (+1)CQBPierce
Hand Weapon
Melee
Lvl 1
0"
3S
Fast

Settler (15)

You cannot recruit a Settler if half or more of your Grunts are already Settlers. No more than three Settlers in a crew can have the same Weapon Set. [Rulebook pg. 75]

S P E C I A L
3 4 5 3 3 4 2 1
Double-Barreled Shotgun
Rifle
Lvl 1
12"
3P
Storm (2)Maim

Settler (16)

You cannot recruit a Settler if half or more of your Grunts are already Settlers. No more than three Settlers in a crew can have the same Weapon Set. [Rulebook pg. 75]

S P E C I A L
3 4 5 3 3 4 2 1
Pipe Bolt-Action Rifle
Rifle
Lvl 1
20"
3P
Aim (+1)Pierce