Open Fire
Available to: Unengaged models only.
Quick Reference
- Choose a Pistol, Rifle, Heavy, or Grenade weapon.
- Choose a Visible Enemy Target. Blocked Shot rule applies if Obscured.
- Declare Supporting Fire (up to Charisma models, within Control Area, Take Fatigue each).
- Make a Ranged Attack Test — Bonus Dice for: Supporting Fire models (+1 each), Harm on Target (+1 each), Target is Wide Open (+1).
- On Fail: no Damage. On Pass: Inflict Damage equal to Hits:
- Damage ≥ double Endurance → Incapacitated
- Damage ≥ Endurance → Injury + 1 Harm
- Damage < Endurance → 1 Harm (Excess Harm triggers Injury)
- Targets outside Effective Range: test is Unlucky. CQB weapons cannot target beyond range.
Open Fire
The Active player chooses a Pistol, Rifle, Heavy, or Grenade weapon on the Active model's entry, then follows these steps: [Rulebook pg. 24]
1. Choose Target
The Active player chooses a Target for the Attack. This must be an Enemy model that is Visible to the Active model. [Rulebook pg. 24]
If the Active model's view of the Target is Obscured, the opposing player can declare that the Obscuring model is Blocking the Shot. If they do, the Attack must now Target the model Blocking the Shot, or another non-Obscured Enemy model. [Rulebook pg. 24]
FAQ
Q: Can an Engaged Enemy model be the Target of a Ranged Attack?
A: Provided that the Target is Visible to the Active model, yes. [Errata Q2 2026]
Weapon Ranges
All non-Melee weapons have an Effective Range listed in inches after their Type — for example, Pistol (8"). Attack tests made against Targets outside this range are Unlucky. Weapons with the CQB (Close-Quarters-Battle) Trait cannot Target models outside of its Effective Range. [Rulebook pg. 24]
2. Declare Supporting Fire
After choosing the Target of a Ranged Attack, the Active player may choose a number of Friendly Unengaged models equal to, or less than the Attacking model's Charisma, and within its Control Area to give Supporting Fire. [Rulebook pg. 24]
The Attack's Target must be Visible to all models giving Supporting Fire, and be within Range of at least one non-Heavy, non-Grenade weapon in their model entry. If these conditions are met, the model may give Supporting Fire; if they do, they Take Fatigue. [Rulebook pg. 24]
3. Make the Attack Test
Using the Weapon Profile of the weapon chosen when declaring this Action, the Active player makes a Ranged Attack Test (X). When creating the Dice Pool for the Test, gain Bonus Dice according to the following: [Rulebook pg. 24]
- Gain 1 Bonus Die for each model giving Supporting Fire.
- Gain 1 Bonus Die for each Harm the Target has.
- Gain 1 Bonus Die if the Target is Wide Open.
If the Test is Failed, the attack deals no Damage and the Action ends. If the Test is Passed, continue to the next step. [Rulebook pg. 24]
FAQ
Q: Would I alter the Pool Size for an Attack Test as part of a Ranged Attack where the Target is Engaged?
A: No, the Pool Size would not be impacted purely based on the Target being Engaged. Other factors would alter the Pool Size as normal. [Errata Q2 2026]
4. Inflict Damage
Inflict Damage on the Target equal to the number of Hits in the Pool. [Rulebook pg. 24]
| Amount of Damage inflicted is… | Outcome |
|---|---|
| …at least double the model's Endurance | The model is Incapacitated |
| …equal to or greater than the model's Endurance | The model suffers an Injury and 1 Harm |
| …less than the model's Endurance | The model suffers 1 Harm (Excess Harm triggers an Injury) |
[Rulebook pg. 22]