The Operators Quests
Reach Campaign Quests
Best-Kept Secrets (Reach) [Folio pg. 43]
Progression Ability
When this crew progresses a Tier, add 2 Scouting Points to your Stash.
Ascension Ability
In the Know — During the Story Phase, you may make the Scout Story Action once for free.
- Goal A: You play a Search for a Vault Key Objective (Target: 2)
- Goal B: You have a Lookout on your Home Turf (Target: 1)
- Goal C: A model in your crew gains an Intelligence Perk (Target: 4)
- Goal A: Your crew has at least 3 Facilities on your Home Turf (Target: 1)
- Goal B: You play a Pillage Objective as the Attacker (Target: 2)
- Goal C: A model in your crew Incapacitates an Enemy model with a Ranged Attack (Target: 10)
- Goal A: A model in your crew Incapacitates an Enemy Leader with a Ranged Attack (Target: 6)
- Goal B: Your crew scores the most XP from an Occupy Objective (Target: 3)
- Goal C: At least 5 of your models have a Perk that they did not start the campaign with (Target: 1)
- Goal D: You have at least 100 Caps in your Stash (Target: 1)
Style and Finesse (Reach) [Folio pg. 43]
Progression Ability
When this crew progresses a Tier, choose a model in the crew and increase its Intelligence statistic by 1 (to a maximum of 9).
Ascension Ability
Operators Superiority — At the end of the Story Phase, gain 1 Reach.
- Goal A: A model in your crew Passes a Confusion Test (Target: 6)
- Goal B: Your crew earns at least 3 XP in a single game (Target: 3)
- Goal C: A model in your crew gains a Charisma Perk (Target: 2)
- Goal A: You spend at least 50 Caps from your Stash on Common Chems before a game (Target: 1)
- Goal B: You purchase a Weapon Modification that costs at least 3 Parts (Target: 3)
- Goal C: You Upgrade a model (Target: 5)
- Goal A: You have at least 100 Caps in your Stash (Target: 1)
- Goal B: Your crew has 6 Facilities on their Home Turf at the end of the Story Phase (Target: 3)
- Goal C: A model in your crew finds a Rare Chem when it makes a Rummage Action (Target: 3)
- Goal D: Your crew gains the most XP from a game on your Home Turf (Target: 3)
The Professionals (Reach) [Folio pg. 44]
Progression Ability
When this crew progresses a Tier, gain 1 Reach for every 10 Caps in your Stash.
Ascension Ability
Running the Show — At the start of a campaign, choose a model from your crew. It gains the Making a Withdrawal Perk.
- Goal A: You purchase a Weapon Modification for a Pistol or Rifle (Target: 3)
- Goal B: A model in your crew makes a Rummage Action (Target: 8)
- Goal C: A model in your crew Incapacitates an Enemy model with a Ranged Attack (Target: 10)
- Goal A: You use an Operators Ploy (Target: 4)
- Goal B: A model in your crew gains a Perception Perk (Target: 4)
- Goal C: Your crew gains the most XP from a game on your Home Turf (Target: 1)
- Goal D: You purchase a Weapon Modification that costs at least 3 Parts (Target: 3)
- Goal A: Your crew gains the most XP from a game on the opposing crew's Home Turf (Target: 3)
- Goal B: A model in your crew Incapacitates an Enemy Leader with a Ranged Attack (Target: 6)
- Goal C: You play a Duel Objective (Target: 4)
- Goal D: A model in your crew has 7 Upgrades (Target: 1)
Control Campaign Quests
Best-Kept Secrets (Control) [Folio pg. 44]
Progression Ability
When this crew progresses a Tier, add 2 Scouting Points to your Stash.
Ascension Ability
In the Know — During the Story Phase, you may make the Scout Story Action once for free.
- Goal A: You win a game against a crew with a higher Reputation (Target: 1)
- Goal B: Your crew has at least 2 Scouting Points in three different Locations (Target: 1)
- Goal C: A model in your crew gains an Intelligence Perk (Target: 4)
- Goal A: Your crew has at least 3 Control in three different Locations (Target: 1)
- Goal B: You win a game as the Attacker (Target: 6)
- Goal C: A model in your crew Incapacitates an Enemy model with a Ranged Attack (Target: 10)
- Goal A: A model in your crew Incapacitates an Enemy Leader with a Ranged Attack (Target: 6)
- Goal B: You win six different types of Scenario (Skirmish, Stockpile, Raid etc.) (Target: 1)
- Goal C: At least 5 of your models have a Perk that they did not start the campaign with (Target: 1)
- Goal D: You have at least 100 Caps in your Stash (Target: 1)
Style and Finesse (Control) [Folio pg. 45]
Progression Ability
When this crew progresses a Tier, choose a model in the crew and increase its Intelligence statistic by 1 (to a maximum of 9).
Ascension Ability
Operators Superiority — At the end of the Story Phase, gain 1 Reach.
- Goal A: A model in your crew Passes a Confusion Test (Target: 6)
- Goal B: Your crew earns at least 3 XP in a single game (Target: 3)
- Goal C: A model in your crew gains a Charisma Perk (Target: 2)
- Goal A: You spend at least 50 Caps from your Stash on Common Chems before a game (Target: 1)
- Goal B: You purchase a Weapon Modification that costs at least 3 Parts (Target: 3)
- Goal C: You Upgrade a model (Target: 5)
- Goal A: You have at least 100 Caps in your Stash (Target: 1)
- Goal B: Your crew has at least 3 Control in each Location (Target: 1)
- Goal C: You have at least 5 doses of Rare Chems in your Stash (Target: 1)
- Goal D: You win a game on your Home Turf (Target: 3)
The Professionals (Control) [Folio pg. 45]
Progression Ability
When this crew progresses a Tier, gain 1 Reach for every 10 Caps in your Stash.
Ascension Ability
Running the Show — At the start of a campaign, choose a model from your crew. It gains the Making a Withdrawal Perk.
- Goal A: You purchase a Weapon Modification for a Pistol or Rifle (Target: 3)
- Goal B: A model in your crew makes a Rummage Action (Target: 8)
- Goal C: A model in your crew Incapacitates an Enemy model with a Ranged Attack (Target: 10)
- Goal A: You use an Operators Ploy (Target: 4)
- Goal B: A model in your crew gains a Perception Perk (Target: 4)
- Goal C: You win a game on your Home Turf (Target: 1)
- Goal D: You purchase a Weapon Modification that costs at least 3 Parts (Target: 3)
- Goal A: You win a game on the opposing crew's Home Turf (Target: 3)
- Goal B: A model in your crew Incapacitates an Enemy Leader with a Ranged Attack (Target: 6)
- Goal C: You choose to play a Scenario other than Skirmish (Target: 4)
- Goal D: A model in your crew has 7 Upgrades (Target: 1)