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Black Mountain Super Mutants Crew List

Champions

Master (46)

S P E C I A L
6 5 6 5 5 5 3 3

Plasma Pistol

Pistol
Lvl 1
12"
4A
CQBFastMeltdown

Sledgehammer

Melee
Lvl 1
0"
4S
Unwieldy(5)Wind UpMaim

Master (48)

S P E C I A L
6 5 6 5 5 5 3 3

Short Hunting Rifle

Rifle
Lvl 1
14"
3P
Pierce

Super Sledge

Melee
Lvl 1
0"
6S
Unwieldy(6)Maim

Master (44)

S P E C I A L
6 5 6 5 5 5 3 3

Laser Rifle

Rifle
Lvl 1
18"
4P
Ignite (1)

Master (59)

S P E C I A L
6 5 6 5 5 5 3 3

Minigun

Heavy
Lvl 1
14"
4S
SlowStorm (3)Pierce

Nightkin (42)

No more than two Nightkin in a crew may share the same Weapon Set. Uses a 40mm base. [Folio pg. 23]

S P E C I A L
5 5 6 5 5 5 2 2

Sledgehammer

Melee
Lvl 1
0"
4S
Unwieldy(5)Wind UpMaim

Nightkin (50)

No more than two Nightkin in a crew may share the same Weapon Set. Uses a 40mm base. [Folio pg. 23]

S P E C I A L
5 5 6 5 5 5 2 2

Incinerator

Heavy
Lvl 1
10"
4S
Area (1")CQBIgnite (3)

Grunts

Skirmisher (28)

No more than three Skirmishers in a crew may share the same Weapon Set. [Rulebook pg. 71]

S P E C I A L
5 4 5 4 4 4 2 1

Automatic Pipe Rifle

Rifle
Lvl 1
16"
3P
Aim (+1)Storm (1)Suppress (2)

Skirmisher (30)

No more than three Skirmishers in a crew may share the same Weapon Set. [Rulebook pg. 71]

S P E C I A L
5 4 5 4 4 4 2 1

Precision Pipe Rifle

Rifle
Lvl 1
20"
3P
Aim (+2)Pierce

Skirmisher (33)

No more than three Skirmishers in a crew may share the same Weapon Set. [Rulebook pg. 71]

S P E C I A L
5 4 5 4 4 4 2 1

Laser Rifle

Rifle
Lvl 1
18"
4P
Ignite (1)

Skirmisher (33)

No more than three Skirmishers in a crew may share the same Weapon Set. [Rulebook pg. 71]

S P E C I A L
5 4 5 4 4 4 2 1

Assault Rifle

Rifle
Lvl 1
20"
4P
Storm (1)Maim

Enforcer (17)

No more than three Enforcers in a crew may share the same Weapon Set. [Rulebook pg. 71]

S P E C I A L
5 3 5 3 4 4 2 1

Pipe Pistol

Pistol
Lvl 1
8"
4A
CQB

Hand Weapon

Melee
Lvl 1
0"
3S
Fast

Enforcer (25)

No more than three Enforcers in a crew may share the same Weapon Set. [Rulebook pg. 71]

S P E C I A L
5 3 5 3 4 4 2 1

Hand Weapon

Melee
Lvl 1
0"
3S
Fast

Molotov Cocktails

Grenade
8"
2A
Area (2")CQBIgnite (2)

Enforcer (25)

No more than three Enforcers in a crew may share the same Weapon Set. [Rulebook pg. 71]

S P E C I A L
5 3 5 3 4 4 2 1

Heavy Pipe Pistol

Pistol
Lvl 1
8"
4A
CQBPierce

Sledgehammer

Melee
Lvl 1
0"
4S
Unwieldy(5)Wind UpMaim

Enforcer (26)

No more than three Enforcers in a crew may share the same Weapon Set. [Rulebook pg. 71]

S P E C I A L
5 3 5 3 4 4 2 1

Molotov Cocktails

Grenade
8"
2A
Area (2")CQBIgnite (2)

Super Sledge

Melee
Lvl 1
0"
6S
Unwieldy(6)Maim

Enforcer (28)

No more than three Enforcers in a crew may share the same Weapon Set. [Rulebook pg. 71]

S P E C I A L
5 3 5 3 4 4 2 1

Short Hunting Rifle

Rifle
Lvl 1
14"
3P
Pierce

Molotov Cocktails

Grenade
8"
2A
Area (2")CQBIgnite (2)

Centaur (32)

Limit 1 per crew. Uses a 40mm base. [Folio pg. 22]

S P E C I A L
4 3 5 1 1 3 1 2

Centaur Spit

Grenade
10"
2A
Area (1")CQBIrradiateSlow

Claws & Jaws

Melee
0"
4S
FastSuppress (1)

Hound (10)

You cannot recruit a Hound if half or more of your Grunts are already Hounds. [Rulebook pg. 71]

S P E C I A L
4 2 4 3 3 5 1 1

Claws & Jaws

Melee
0"
4S
FastSuppress (1)