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Brotherhood of Steel Quests

Reach Campaign Quests

Ad Victoriam (Reach) [Rulebook pg. 82]

Progression Ability
When this crew progresses a Tier, you may spend any number of Parts in your Crew Stash, and gain XP equal to half the spent amount.
Ascension Ability
Doomsday – At the start of the Story Phase of a game containing a Brotherhood of Steel crew, both players roll a die. If either die rolls a 1, then the non-Brotherhood of Steel crew must roll on the Aftermath Table for all of its non-Absent models, as if they had been Incapacitated. If both die roll a 1, or if both crews are Brotherhood of Steel, then both players must roll on the Aftermath Table for all non-Absent models.

  • Goal A: You use a standard Ploy (Target: 3)
  • Goal B: You win a game as the Underdog (Target: 1)
  • Goal C: Your crew gains at least 4 XP in a single game (Target: 3)
  • Goal A: One of your models Incapacitates an Enemy model with a Ranged Attack (Target: 10)
  • Goal B: You play a game as the Attacker (Target: 3)
  • Goal C: Your crew has at least 6 Reach (Target: 1)
  • Goal A: One of your models Incapacitates an Enemy Leader with a Ranged Attack (Target: 3)
  • Goal B: At the end of the Story Phase, you have 6 Facilities on your Home Turf (Target: 3)
  • Goal C: In a game against you, an Enemy model Fails a Confusion Test (Target: 6)

By Steel (Reach) [Rulebook pg. 82]

Progression Ability
When this crew progresses a Tier, you may remove the penalty from one Penalized statistic for every model in the crew, as if you had taken the Recuperate Story Action.
Ascension Ability
Brotherhood Superiority – At the end of the Story Phase, gain 1 Reach.

  • Goal A: You use the Recruit Story Action to purchase a Knight (Target: 1)
  • Goal B: You use the Vertibird Drop Ploy (Target: 3)
  • Goal C: You choose to play the Duel Objective (Target: 1)
  • Goal A: You use the Recruit Story Action to purchase a Knight (Target: 1)
  • Goal B: You use the Judge Captives Story Action (Target: 1)
  • Goal C: One of your models passes a Confusion Test (Target: 6)
  • Goal A: You use the Recruit Story Action to purchase a Knight (Target: 1)
  • Goal B: At least 5 of your models have a Perk that they did not start the campaign with (Target: 1)
  • Goal C: One of your models Incapacitates an Enemy Champion with a Ranged Attack (Target: 8)

Protect Humanity From Itself (Reach) [Rulebook pg. 83]

Progression Ability
When this crew progresses a Tier, you may take the Judge Captive Story Action for free. Instead of rolling 1 die on the table, you may roll 2 dice and choose a result. If you have no captives when you take this Action, you may gain 3 XP instead.
Ascension Ability
Decisions – During the Story Phase, if your crew has any Captives you may make one free Judge Captive Story Action.

  • Goal A: A Scribe ends a game without being Incapacitated (Target: 6)
  • Goal B: You use the Chain that Binds Ploy (Target: 3)
  • Goal C: A model in your crew chooses Find Caps and Parts when making a Rummage Action (Target: 8)
  • Goal A: A Scribe in your crew gains a Perk (Target: 4)
  • Goal B: You modify a weapon (Target: 4)
  • Goal C: Your crew Incapacitates a model with at least one Weapon Modification (Target: 4)
  • Goal A: A Scribe in your crew has 9 Intelligence (Target: 1)
  • Goal B: A Scribe chooses to gain Caps and Parts when they make the Rummage Action (Target: 8)
  • Goal C: Your crew has 6 Facilities on their Home Turf (Target: 3)

Control Campaign Quests

Ad Victoriam (Control) [Folio pg. 9]

  • Goal A: You use a Standard Ploy (Target: 4)
  • Goal B: You win a Scenario against a crew with a higher Reputation (Target: 1)
  • Goal C: Your crew gains at least 3 XP in a single game (Target: 3)
  • Goal A: A model in your crew Incapacitates an Enemy model with a Ranged Attack (Target: 10)
  • Goal B: You play a game as the Attacker (Target: 4)
  • Goal C: Your crew has at least 5 Control in any Location (Target: 1)
  • Goal D: You win a game on the opposing crew's Home Turf (Target: 1)
  • Goal A: A model in your crew Incapacitates an Enemy Leader with a Ranged Attack (Target: 6)
  • Goal B: You win a game on the opposing crew's Home Turf (Target: 3)
  • Goal C: At least 5 of your models have a Perk that they did not start the campaign with (Target: 1)
  • Goal D: In a game against you, an Enemy model Fails a Confusion Test (Target: 10)

By Steel (Control) [Folio pg. 10]

  • Goal A: You use the Recruit Story Action to purchase a model with the Power Armor Perk (Target: 1)
  • Goal B: You use the Vertibird Drop Ploy (Target: 4)
  • Goal C: You play a game as the Attacker (Target: 4)
  • Goal A: You use the Recruit Story Action to purchase a model with the Power Armor Perk (Target: 1)
  • Goal B: You end a game with fewer Incapacitated models than your opponent (Target: 3)
  • Goal C: A model in your crew Incapacitates an Enemy model with a Melee Attack (Target: 5)
  • Goal D: You Upgrade a model (Target: 5)
  • Goal A: You use the Recruit Story Action to purchase a model with the Power Armor Perk (Target: 1)
  • Goal B: At least 5 of your models have a Perk that they did not start the campaign with (Target: 1)
  • Goal C: A model in your crew Incapacitates an Enemy Champion with a Ranged Attack (Target: 8)
  • Goal D: You have at least 5 Control in any three Locations (Target: 1)

Protect Humanity From Itself (Control) [Folio pg. 10]

  • Goal A: A Scribe in your crew ends a game without being Incapacitated (Target: 8)
  • Goal B: You use the The Chain That Binds Ploy (Target: 4)
  • Goal C: A model in your crew chooses Find Caps and Parts when making a Rummage Action (Target: 10)
  • Goal A: A Scribe in your crew gains a Perk (Target: 4)
  • Goal B: You purchase a Weapon Modification worth at least 3 Parts (Target: 3)
  • Goal C: A model in your crew Passes a Confusion Test (Target: 6)
  • Goal D: Your crew Incapacitates a model with at least one Weapon Modification (Target: 1)
  • Goal A: A Scribe in your crew maximizes their Intelligence statistic (Target: 1)
  • Goal B: A model in your crew has 7 Upgrades (Target: 1)
  • Goal C: You win a game on your Home Turf (Target: 3)