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Super Mutants Quests

Reach Campaign Quests

Survival of the Fittest (Reach) [Rulebook pg. 84]

Progression Ability
When progressing a Tier, gain 1 Reach and 1 XP for each Champion in the crew. Each Champion must then roll on the Aftermath Table (ignoring Captured results).
Ascension Ability
Cull the Weak - After a game, both players must re-roll any Clean Bill of Health results on the Aftermath Table. At the end of the Story Phase, if no models in a player’s crew died, they gain 1 Reach.

  • Goal A: Upgrade a model’s Strength or Endurance (Target: 4)
  • Goal B: Modify a weapon (Target: 3)
  • Goal C: A model in the crew Incapacitates an Enemy Champion (Target: 4)
  • Goal A: A model in the crew gains a Strength or Endurance Perk (Target: 2)
  • Goal B: An Enemy model Fails a Confusion Test (Target: 5)
  • Goal C: End a game with fewer Incapacitated models than your opponent (Target: 3)
  • Goal A: Use a Super Mutant Ploy (Target: 6)
  • Goal B: Modify a weapon that already has two Modifications (Target: 3)
  • Goal C: Have a model with 8 Upgrades (Target: 1)

Ours By Right (Reach) [Rulebook pg. 84]

Progression Ability
When progressing a Tier, choose a model. Reduce any non-Luck statistic by 1 (min 1) and increase any other non-Luck statistic by 2 (max 9).
Ascension Ability
Genetic Splicing - When rolling on the Crew Training Table, spend 1 XP to increase or decrease the result by 1.

  • Goal A: Build a Facility (Target: 2)
  • Goal B: The crew earns at least 3 XP in a single game (Target: 2)
  • Goal C: A model in the crew passes a Confusion Test (Target: 5)
  • Goal A: Your crew has at least 5 Reach at the end of the Story Phase (Target: 3)
  • Goal B: Your crew finds a dose of Rare Chems (Target: 4)
  • Goal C: Force another player to become Nomadic (Target: 1)
  • Goal A: Have at least 100 Caps in Stash (Target: 1)
  • Goal B: Play a Raid Objective as the Attacker (Target: 3)
  • Goal C: Crew has at least 10 Reach (Target: 1)

Dawn of a New Age (Reach) [Rulebook pg. 85]

Progression Ability
When progressing a Tier, remove a Facility on your Home Turf to gain 5 Reach.
Ascension Ability
Super Mutant Superiority - At the end of the Story Phase, gain 1 Reach.

  • Goal A: End a game with a model within 3” of 2+ Objective or Search Tokens (Target: 2)
  • Goal B: Play the Hunting Party Objective (Target: 1)
  • Goal C: Model gains a Perk (Target: 4)
  • Goal A: Crew has at least 6 Scouting Points (Target: 1)
  • Goal B: Take the Devour Captive Story Action (Target: 1)
  • Goal C: Model Incapacitates an Enemy Champ with a Melee Attack (Target: 4)
  • Goal A: Model Incapacitates an Enemy Leader (Target: 3)
  • Goal B: End a Story Phase with a Monument Facility (Target: 3)
  • Goal C: 7 models have a Perk they did not start with (Target: 1)

Control Campaign Quests

Survival of the Fittest (Control) [Folio pg. 11]

  • Goal A: Upgrade a model’s Strength or Endurance (Target: 4)
  • Goal B: Modify a weapon (Target: 3)
  • Goal C: A model in your crew Incapacitates an Enemy Champion (Target: 4)
  • Goal A: Upgrade a model’s Strength or Endurance (Target: 4)
  • Goal B: In a game against you, an Enemy model Fails a Confusion Test (Target: 5)
  • Goal C: Your crew has at least 3 Control in three different Locations (Target: 1)
  • Goal D: You end a game with fewer Incapacitated models than your opponent (Target: 3)
  • Goal A: Use a Super Mutant Ploy (Target: 6)
  • Goal B: A model in your crew Passes a Confusion Test (Target: 6)
  • Goal C: A model in your crew has 8 Upgrades (Target: 1)
  • Goal D: You play a game as the Attacker (Target: 5)

Ours by Right (Control) [Folio pg. 11]

  • Goal A: You win a game on your Home Turf (Target: 1)
  • Goal B: Your crew earns at least 3 XP in a single game (Target: 2)
  • Goal C: A model in your crew Passes a Confusion Test (Target: 5)
  • Goal A: Your crew has at least 5 Control in any Location (Target: 1)
  • Goal B: Your crew finds a dose of Rare Chems (Target: 4)
  • Goal C: You play the Skirmish Scenario (Target: 8)
  • Goal D: At the end of a game, your crew has taken the Rummage Action more than your opponent (Target: 2)
  • Goal A: You have at least 100 Caps in your Stash (Target: 1)
  • Goal B: At least 5 of your models have a Perk that they did not start the campaign with (Target: 1)
  • Goal C: You use a Super Mutant Ploy (Target: 5)
  • Goal D: You have at least 10 Control in any Location (Target: 1)

Dawn of a New Age (Control) [Folio pg. 12]

  • Goal A: You win a game on the opposing crew's Home Turf (Target: 2)
  • Goal B: You end a game with a model within 3" of at least 2 Objectives or Search Tokens (Target: 2)
  • Goal C: A model in your crew gains a Perk (Target: 4)
  • Goal A: Your crew has at least 2 Scouting Points in three different Locations (Target: 1)
  • Goal B: You play a Scenario other than Skirmish (Target: 8)
  • Goal C: The opposing crew's Reputation (or Temporary Reputation) is at least 50 points higher than yours at the start of Round 1 (Target: 1)
  • Goal D: A model in your crew Incapacitates an Enemy Champion with a Melee Attack (Target: 4)
  • Goal A: A model in your crew Incapacitates an Enemy Leader (Target: 5)
  • Goal B: You win a game on the opposing crew's Home Turf (Target: 3)
  • Goal C: At least 7 of your models have a Perk that they did not start the campaign with (Target: 1)