Reach Campaign
Quick Reference
- Standard campaign mode from the core Rulebook.
- Crews compete for Reach, advance through 3 Quest Tiers, and build rosters via Story Actions.
- Each crew has a Home Turf with a Hazard and Facility.
- Up to 5 Story Actions per Story Phase.
Reach Campaign
The Reach Campaign can be found in the Fallout: Factions Rulebook, with all the bells and whistles to create your own Wasteland narrative, such as base building, captives, and more. Reach is the main resource gathered during this campaign, and can be used during Story Actions to change your crew's impact on their surroundings. [Folio pg. 9]
A Reach Campaign is an ongoing story experience. Players can join part of the way through, and there is no built-in end condition — though players may agree on an endpoint at the start, such as the first crew to finish a Tier 3 Quest. [Folio pg. 9]
Campaign Sections
- Creating a Crew — 5-step crew creation, Home Turf, and Hazard/Facility tables
- Setting Up a Game — 9-step game setup procedure
- Objectives — Ascension, Annihilation, Raid, and Wasteland objectives
- Story Phase — 6-step Story Phase: treat wounded, resolve quests, make story actions
- Story Actions — full list of available story actions
- Hazards — all 9 Home Turf Hazards
- Facilities — all Facility types and effects
- Currencies — Caps, Parts, Reach, Scouting Points