Capital Wasteland Super Mutants Ploys
In addition to the Standard Ploys, a Capital Wasteland Super Mutants crew can choose from the options below. (Note: Capital Wasteland Super Mutants may not use the Surging Advance Ploy).
The Next Stage
You may enact this Ploy at the start of any of your Turns. You may Recover 1 Harm on each of your models. Until the start of the next Round, increase each of your models' Endurance by 1.
[Rulebook pg. 73]
Quick Snack
You may enact this Ploy when you select a Friendly model with the Rad Resistant Perk as the Active model, and that model has a Friendly Puny Human model within 3”. Remove a Friendly Puny Human model within 3” of the Active model from the Battlefield. The Active model Recovers all Harm and Health. All other Friendly Puny Humans Take 2 Fatigue.
[Folio pg. 22]