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Followers of the Winged One Quests

Reach Campaign Quests

Servants of the Wood (Reach) [Folio pg. 64]

Progression Ability
When this crew progresses a Tier, you can make the Worship Story Action. At the start of the first Round of the next game this crew takes part in, a Friendly Holy Mothman model does not Take Fatigue as a result of the Mythical Innate Perk.
Ascension Ability
Mine Tunnels — When creating a crew, you may choose to add Tunnels to your Home Turf rather than rolling for a Facility.

  • Goal A: A model in your crew makes a Rummage Action (Target: 8)
  • Goal B: Your crew gains at least 3 XP in a single game (Target: 3)
  • Goal C: You win a game (Target: 3)
  • Goal A: A model in your crew gains an Intelligence Perk (Target: 2)
  • Goal B: You take the Scout Story Action (Target: 6)
  • Goal C: Your crew scores the most XP from a Hunting Party or Ambush Objective (Target: 3)
  • Goal D: Your crew earns 1 XP using Harsh Lesson (Target: 1)
  • Goal A: A model in your crew Passes a Confusion Test (Target: 12)
  • Goal B: A model in your crew maximizes their Intelligence statistic (Target: 1)
  • Goal C: Your crew has at least 10 Reach (Target: 1)

Crusade of the Light (Reach) [Folio pg. 64]

Progression Ability
When this crew progresses a Tier, it gains 3 XP.
Ascension Ability
Followers of the Winged One Superiority — At the end of the Story Phase, gain 1 Reach.

  • Goal A: You play a game as the Attacker (Target: 3)
  • Goal B: A model in your crew gains a Charisma Perk (Target: 2)
  • Goal C: In a game against you, an Enemy model Fails a Confusion Test (Target: 10)
  • Goal A: Your crew gains more XP from a game than the opposing crew (Target: 3)
  • Goal B: A model in your crew Incapacitates an Enemy Leader (Target: 3)
  • Goal C: You purchase a Weapon Modification (Target: 6)
  • Goal D: You have at least 3 Facilities on your Home Turf (Target: 1)
  • Goal A: You use a Followers of the Winged One Ploy (Target: 12)
  • Goal B: Your crew gains the most XP from a Duel Objective (Target: 2)
  • Goal C: At least 5 of your models have a Perk that they did not start the campaign with (Target: 1)
  • Goal D: You win a game as the Overdog (Target: 4)

Heralds of Ill Omen (Reach) [Folio pg. 65]

Progression Ability
When this crew progresses a Tier, choose a player in the Rivals section of your Story Sheet with three or fewer games marked. You may either tick an additional box or clear a tick in a box next to that player. Neither you nor the other player gain 1 Reach from this.
Ascension Ability
It Was Foretold — This crew gains an additional Story Action during a Story Phase where the Dead result was rolled for at least one model on your Crew Roster.

  • Goal A: You win a game on your Home Turf (Target: 1)
  • Goal B: A model in your crew gains a Luck Perk (Target: 2)
  • Goal C: A model in your crew Incapacitates an Enemy model (Target: 14)
  • Goal A: A model in your crew gains a Perception Perk (Target: 2)
  • Goal B: A model in your crew Incapacitates an Enemy model with a Ranged Attack (Target: 10)
  • Goal C: You take the Set Bounty Story Action (Target: 3)
  • Goal D: You win a game as the Underdog (Target: 1)
  • Goal A: A model in your crew Incapacitates an Enemy Champion (Target: 10)
  • Goal B: You win a game on the opposing crew's Home Turf (Target: 3)
  • Goal C: You have at least 100 Caps in your Stash (Target: 1)
  • Goal D: Your crew reaches its Champion Limit (Target: 1)

Control Campaign Quests

Servants of the Wood (Control) [Folio pg. 65]

Progression Ability
When this crew progresses a Tier, you can make the Worship Story Action. At the start of the first Round of the next game this crew takes part in, a Friendly Holy Mothman model does not Take Fatigue as a result of the Mythical Innate Perk.
Ascension Ability
Mine Tunnels — When creating a crew, you may choose to add Tunnels to your Home Turf rather than rolling for a Facility.

  • Goal A: A model in your crew makes a Rummage Action (Target: 8)
  • Goal B: Your crew gains at least 3 XP in a single game (Target: 3)
  • Goal C: You win a Scenario against a crew with a higher Reputation (Target: 1)
  • Goal A: A model in your crew gains an Intelligence Perk (Target: 2)
  • Goal B: You take the Scout Story Action (Target: 6)
  • Goal C: You win a Scenario other than Skirmish (Target: 3)
  • Goal D: Your crew earns 1 XP using Harsh Lesson (Target: 1)
  • Goal A: A model in your crew Passes a Confusion Test (Target: 12)
  • Goal B: A model in your crew maximizes their Intelligence statistic (Target: 1)
  • Goal C: Your crew has at least 5 Control in three different Locations (Target: 1)

Crusade of the Light (Control) [Folio pg. 66]

Progression Ability
When this crew progresses a Tier, it gains 3 XP.
Ascension Ability
Followers of the Winged One Superiority — At the end of the Story Phase, gain 1 Reach.

  • Goal A: You play a game as the Attacker (Target: 3)
  • Goal B: A model in your crew gains a Charisma Perk (Target: 2)
  • Goal C: In a game against you, an Enemy model Fails a Confusion Test (Target: 10)
  • Goal A: You win a game as the Attacker (Target: 2)
  • Goal B: A model in your crew Incapacitates an Enemy Leader (Target: 3)
  • Goal C: You purchase a Weapon Modification (Target: 6)
  • Goal D: Your crew earns 1 XP using Location Domination (Target: 1)
  • Goal A: You use a Followers of the Winged One Ploy (Target: 12)
  • Goal B: You win a Scenario other than Skirmish as the Attacker (Target: 2)
  • Goal C: At least 5 of your models have a Perk that they did not start the campaign with (Target: 1)
  • Goal D: Your crew has at least 2 Scouting Points in three different Locations (Target: 1)

Heralds of Ill Omen (Control) [Folio pg. 66]

Progression Ability
When this crew progresses a Tier, choose a player in the Rivals section of your Story Sheet with three or fewer games marked. You may either tick an additional box or clear a tick in a box next to that player. Neither you nor the other player gain 1 Reach from this.
Ascension Ability
It Was Foretold — This crew gains an additional Story Action during a Story Phase where the Dead result was rolled for at least one model on your Crew Roster.

  • Goal A: You win a game on your Home Turf (Target: 1)
  • Goal B: A model in your crew gains a Luck Perk (Target: 2)
  • Goal C: A model in your crew Incapacitates an Enemy model (Target: 14)
  • Goal A: A model in your crew gains a Perception Perk (Target: 2)
  • Goal B: A model in your crew Incapacitates an Enemy model with a Ranged Attack (Target: 10)
  • Goal C: You win the Skirmish Scenario (Target: 3)
  • Goal D: Your crew has at least 5 Scouting Points in any Location (Target: 1)
  • Goal A: A model in your crew Incapacitates an Enemy Champion (Target: 10)
  • Goal B: Your crew gains the most XP from a game on the opposing crew's Home Turf (Target: 3)
  • Goal C: You have at least 100 Caps in your Stash (Target: 1)
  • Goal D: Your crew reaches its Champion Limit (Target: 1)