Trappers Training Table
When purchasing Upgrades for models in a Trappers crew, use the following table instead of the standard Training Table. [Folio pg. 87]
| Score | Upgrade | Rating Increase (Champion) | Rating Increase (Grunt) |
|---|---|---|---|
| 1 | Increase the model's Strength by 1. | +10 | +7 |
| 2–3 | Increase the model's Perception by 1. | +10 | +7 |
| 4 | Increase the model's Endurance by 1. | +15 | +9 |
| 5 | Increase the model's Charisma by 1. | +8 | +5 |
| 6 | Increase the model's Intelligence by 1. | +8 | +5 |
| 7–8 | Increase the model's Agility by 1. | +10 | +7 |
| 9 | Choose one of the results above. | — | — |
| 10 | Choose one: Increase the model's Luck by 1 (+15/+9) or increase the model's Health by 1 (+20/+12). | +15 / +20 | +9 / +12 |
XP Cost
Each Upgrade costs XP based on the model's class and how many Upgrades it already has. ^[Rulebook pg. 58]^
| Existing Upgrades | Champion | Grunt |
|---|---|---|
| 0 | 3 | 2 |
| 1–2 | 4 | 3 |
| 3–4 | 5 | 4 |
| 5 | 6 | 5 |
| 6+ | 7 | 6 |
Gaining Perks
A model gains a Perk on its 2nd, 4th, 6th, and 8th Upgrade. Choose any Perk from the Perks list — Innate Perks cannot be gained this way. If the chosen Perk is from the same S.P.E.C.I.A.L. category as the Upgrade just gained, the crew gains 1 XP. ^[Rulebook pg. 58]^
Statistic Limits
S, P, E, C, I, A cannot exceed 9. Luck cannot exceed 5. Health can only be Upgraded once. If a stat is rolled at its maximum, re-roll that die. ^[Rulebook pg. 58]^