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Brotherhood of Steel Training

When purchasing Upgrades for models in a Brotherhood of Steel crew during the Crew Training story action, roll two dice and choose one result on the table below dictated by the model's Path (Scribe or Soldier).

Score (Scribe) Score (Soldier) Upgrade Champ Rating Grunt Rating
1 1-2 Increase Strength by 1 +10 +7
2 3-4 Increase Perception by 1 +10 +7
3 5 Increase Endurance by 1 +15 +9
4 6 Increase Charisma by 1 +8 +5
5-7 7 Increase Intelligence by 1 +8 +5
8 8 Increase Agility by 1 +10 +7
9 9 Choose one of the results above - -
10 10 Choose one: Increase Luck by 1 OR Increase Health by 1 +15 / +20 +9 / +12

XP Cost

Each Upgrade costs XP based on the model's class and how many Upgrades it already has. ^[Rulebook pg. 58]^

Existing Upgrades Champion Grunt
0 3 2
1–2 4 3
3–4 5 4
5 6 5
6+ 7 6

Gaining Perks

A model gains a Perk on its 2nd, 4th, 6th, and 8th Upgrade. Choose any Perk from the Perks list — Innate Perks cannot be gained this way. If the chosen Perk is from the same S.P.E.C.I.A.L. category as the Upgrade just gained, the crew gains 1 XP. ^[Rulebook pg. 58]^

Statistic Limits

S, P, E, C, I, A cannot exceed 9. Luck cannot exceed 5. Health can only be Upgraded once. If a stat is rolled at its maximum, re-roll that die. ^[Rulebook pg. 58]^