Brotherhood of Steel Training
When purchasing Upgrades for models in a Brotherhood of Steel crew during the Crew Training story action, roll two dice and choose one result on the table below dictated by the model's Path (Scribe or Soldier).
| Score (Scribe) | Score (Soldier) | Upgrade | Champ Rating | Grunt Rating |
|---|---|---|---|---|
| 1 | 1-2 | Increase Strength by 1 | +10 | +7 |
| 2 | 3-4 | Increase Perception by 1 | +10 | +7 |
| 3 | 5 | Increase Endurance by 1 | +15 | +9 |
| 4 | 6 | Increase Charisma by 1 | +8 | +5 |
| 5-7 | 7 | Increase Intelligence by 1 | +8 | +5 |
| 8 | 8 | Increase Agility by 1 | +10 | +7 |
| 9 | 9 | Choose one of the results above | - | - |
| 10 | 10 | Choose one: Increase Luck by 1 OR Increase Health by 1 | +15 / +20 | +9 / +12 |
XP Cost
Each Upgrade costs XP based on the model's class and how many Upgrades it already has. ^[Rulebook pg. 58]^
| Existing Upgrades | Champion | Grunt |
|---|---|---|
| 0 | 3 | 2 |
| 1–2 | 4 | 3 |
| 3–4 | 5 | 4 |
| 5 | 6 | 5 |
| 6+ | 7 | 6 |
Gaining Perks
A model gains a Perk on its 2nd, 4th, 6th, and 8th Upgrade. Choose any Perk from the Perks list — Innate Perks cannot be gained this way. If the chosen Perk is from the same S.P.E.C.I.A.L. category as the Upgrade just gained, the crew gains 1 XP. ^[Rulebook pg. 58]^
Statistic Limits
S, P, E, C, I, A cannot exceed 9. Luck cannot exceed 5. Health can only be Upgraded once. If a stat is rolled at its maximum, re-roll that die. ^[Rulebook pg. 58]^