Visibility
Quick Reference
- Trace a line from any part of one model to any part of the other — if traceable, the model is Visible.
- Ignore: Base, weapons, equipment, protruding clothing (e.g. helmet ornamentation).
- Cannot trace through other models or Terrain Features (except Decorative Terrain).
- Wide Open: Line traceable to all parts → attacker gains 1 Bonus Die.
- Obscured: Any part hidden by a Friendly model or Terrain Feature → harder to select as Target. (Errata)
- Three visibility states: Wide Open / normal / Obscured — they do not interact with each other. (FAQ)
- Disagreement? Get a model's-eye-view (Take a Look), then Roll Off if still unresolved.
Visibility
Some rules (especially the rules for making Ranged Attacks) ask whether a model is Visible to another model. [Rulebook pg. 20]
One model can see another if you can trace an imaginary line from any part of one model to any part of the other model. [Rulebook pg. 20]
A model's Base is ignored when determining Visibility, as are weapons, equipment, and protruding pieces of clothing, such as helmet ornamentation. This line cannot be traced through other models or Terrain Features, except Decorative Terrain. However, a line does not have to be traced to every part of the model; as long as it can be traced to one part of the main body, the model is Visible. [Rulebook pg. 20]
Target Visibility
When models make Ranged Attacks, the rules refer to Targets that are either Wide Open or Obscured. [Rulebook pg. 20]
Wide Open
When checking Visibility, a model is Wide Open if a line can be traced to all parts of it (not counting its Base or any ignored parts mentioned above). This gives a bonus to the attack. Remember that Decorative Terrain Features are always entirely ignored, and so can be moved aside when checking if a model is Wide Open. [Rulebook pg. 20]
Obscured
A model is Obscured if any part of it is hidden by any part of another model from the same crew. This will make it harder to select the model as the Target of a Ranged Attack. [Rulebook pg. 21]
Errata
The Obscured definition has been updated: "A model is Obscured if any part of it is hidden by any part of another model from the same crew, or a Terrain Feature. A model's Base is ignored when determining if a model is Obscured, as are weapons, equipment, and protruding pieces of clothing." [Errata Q2 2026]
FAQ
Q: How do Wide Open and Obscured interact?
A: They effectively don't. Wide Open and Obscured are two different states that can be applied based on certain visibility conditions. Being Obscured is not the opposite of being Wide Open. There are, in effect, three states of visibility: Wide Open, normal visibility, and Obscured. An Obscured model only matters for the fact that another model in the same crew can block the shot. If a model makes a ranged attack against an enemy model that is engaged with a friendly model that is in the way, the target will not be Obscured by that model (they're not from the same crew) but will also not be Wide Open. [Errata Q2 2026]
Take a Look
The easiest way to check Visibility is to get a model's eye view. Put yourself behind the model and check what you can see from its point of view. If there's still disagreement, you can always Roll Off for the decision! [Rulebook pg. 21]