Black Mountain Super Mutants
The Black Mountain Super Mutants lurk in the Mojave Desert, their ranks bolstered by cunning Nightkin — stealth-capable elite warriors who have used Stealth Boys so long they've gone mad. [Folio pg. 23]
The Brute is not available to Black Mountain crews. It is replaced by the Nightkin. [Folio pg. 23]
Crew Limits
| Tier 1 | Tier 2 | Tier 3 | |
|---|---|---|---|
| Upgrade Limit per Model | 4 | 6 | 8 |
| Champion Limit | 2 | 3 | 4 |
| Control Limit | 5 | 10 | 15 |
| Facility Limit | 2 | 4 | 6 |
| Centaur Limit | 1 | 1 | 1 |
Playstyle
Nightkin are significantly stronger Champions than the standard Brute — higher across-the-board stats, Stealth Boy for repositioning, and Toughness for extra resilience. The Centaur provides a cheap, hard-to-kill Grunt anchor. The full standard ploy set (Surging Advance and The Next Stage) applies, giving the crew the faction's baseline mobility and sustain on top of its elite Champion backbone.
Captive Story Action: Devour
A Black Mountain Super Mutants crew may take the Devour Captive Story Action. [Rulebook pg. 62]
Choose a Captive model from another player's Crew Roster on your Story Sheet, then roll a die. This Action cannot be made if the Captive was taken in your last game.
| Score | Result | Effect |
|---|---|---|
| 1 | Escape! | The Captive escapes, returning to its original crew. The owner clears the Absent box. |
| 2–8 | Devour | The Captive is devoured and removed from its owner's Crew Roster. Each non-Absent model in your crew may remove the Penalty from one Penalized statistic. |
| 9–10 | Feeding Frenzy | The Captive is devoured and removed from its owner's Crew Roster. Choose a non-Absent model to Upgrade for free (0 XP). |