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Automatrons Quests

Reach Campaign Quests

Mechanical Menace (Reach) [Folio pg. 92]

Progression Ability
When this crew progresses a Tier, you may take the Barter Story Action once during this Story Phase for free.
Ascension Ability
One Man's Trash — When choosing Find Caps and Parts during a Rummage Action, models can decide which result finds Caps and which result finds Parts.

  • Goal A: You use the You Will Rue the Day! Ploy (Target: 4)
  • Goal B: You play a game as the Attacker (Target: 3)
  • Goal C: A model in your crew chooses Find Caps and Parts when making a Rummage Action (Target: 8)
  • Goal A: You Upgrade a model (Target: 5)
  • Goal B: You take the Recuperate Story Action (Target: 6)
  • Goal C: During the Story Phase, you roll on the Vault Table (Target: 1)
  • Goal A: You play the Scavenge Parts Objective (Target: 6)
  • Goal B: A model in your crew gains its fourth Perk or Automatron Perk via the Crew Training Story Action (Target: 1)
  • Goal C: You take the Scout Story Action (Target: 3)
  • Goal D: A model with the Machine Perk in your crew attains a S.P.E.C.I.A.L. statistic of 9 (Target: 1)

An Age of Robots (Reach) [Folio pg. 92]

Progression Ability
When this crew progresses a Tier, you may add an Eyebot to your crew for free (following the standard Crew Limit rules).
Ascension Ability
Here's One I Made Earlier — When taking the Recruit Story Action, this crew rolls on the Nourishment Table (Rulebook pg. 60), even if it does not have a Food Store.

  • Goal A: A model in your crew uses the Running Shot Trait (Target: 10)
  • Goal B: You use the The Flesh is Weak but Steel is Strong! Ploy (Target: 4)
  • Goal C: You take the Expand Story Action (Target: 3)
  • Goal A: In a game against you, an Enemy model Suffers Fatigue due to the Suppress (X) Critical Effect (Target: 10)
  • Goal B: You take the Toil for the Mechanist! Story Action (Target: 1)
  • Goal C: You modify a weapon (Target: 3)
  • Goal A: You have 6 Facilities on your Home Turf at the end of a Story Phase (Target: 3)
  • Goal B: In a game against you, an Enemy model Suffers Harm due to the Self-Destruct Perk (Target: 10)
  • Goal C: Your crew contains Mr. Handys, Protectrons, or both, with at least three different Weapon Sets at the end of a Story Phase (Target: 4)
  • Goal D: You end a game with more than half of the remaining models on the Battlefield having the Machine Perk (Target: 4)

The Superhuman Gambit (Reach) [Folio pg. 93]

Progression Ability
When this crew progresses a Tier, you may tick a box in the Rivals section of your Story Sheet. If this triggers the Annihilation Objective, this Objective must be used when these two crews next take part in a game together.
Ascension Ability
Automatron Superiority — At the end of the Story Phase, gain 1 Reach.

  • Goal A: Your crew earns at least 4 XP in a single game (Target: 3)
  • Goal B: You play a game as a Defender (Target: 3)
  • Goal C: You tick a box in the Rivals section of your Story Sheet (Target: 4)
  • Goal A: Your Leader Incapacitates an Enemy Champion (Target: 6)
  • Goal B: You use the Set Bounty Story Action (Target: 4)
  • Goal C: You play the Annihilation Objective (Target: 1)
  • Goal A: Your Leader Incapacitates an Enemy Leader (Target: 4)
  • Goal B: You play a Raid Objective as the Attacker (Target: 3)
  • Goal C: Your crew has 5 Champions (Target: 1)
  • Goal D: In a game against you, an Enemy model Fails a Confusion Test (Target: 10)

Control Campaign Quests

Mechanical Menace (Control) [Folio pg. 93]

Progression Ability
When this crew progresses a Tier, you may take the Barter Story Action once during this Story Phase for free.
Ascension Ability
One Man's Trash — When choosing Find Caps and Parts during a Rummage Action, models can decide which result finds Caps and which result finds Parts.

  • Goal A: You use the You Will Rue the Day! Ploy (Target: 4)
  • Goal B: You play a game as the Attacker (Target: 3)
  • Goal C: A model in your crew chooses Find Caps and Parts when making a Rummage Action (Target: 8)
  • Goal A: You Upgrade a model (Target: 5)
  • Goal B: You take the Recuperate Story Action (Target: 6)
  • Goal C: You win a game on your Home Turf (Target: 1)
  • Goal A: You play a Scenario other than Skirmish (Target: 6)
  • Goal B: A model in your crew gains its fourth Perk or Automatron Perk via the Crew Training Story Action (Target: 1)
  • Goal C: You take the Scout Story Action (Target: 3)
  • Goal D: A model with the Machine Perk in your crew attains a S.P.E.C.I.A.L. statistic of 9 (Target: 1)

An Age of Robots (Control) [Folio pg. 94]

Progression Ability
When this crew progresses a Tier, you may add an Eyebot to your crew for free (following the standard Crew Limit rules).
Ascension Ability
Here's One I Made Earlier — When taking the Recruit Story Action, this crew rolls on the Nourishment Table (Rulebook pg. 60), even if it does not have a Food Store.

  • Goal A: A model in your crew uses the Running Shot Trait (Target: 10)
  • Goal B: You use the The Flesh is Weak but Steel is Strong! Ploy (Target: 4)
  • Goal C: You take the Expand Story Action (Target: 3)
  • Goal A: In a game against you, an Enemy model Suffers Fatigue due to the Suppress (X) Critical Effect (Target: 10)
  • Goal B: Models in your crew have Perks from at least three different S.P.E.C.I.A.L. categories (Target: 1)
  • Goal C: You modify a weapon (Target: 3)
  • Goal A: Your crew has at least 5 Control in a Location (Target: 1)
  • Goal B: In a game against you, an Enemy model Suffers Harm due to the Self-Destruct Perk (Target: 10)
  • Goal C: Your crew contains Mr. Handys, Protectrons, or both, with at least three different Weapon Sets at the end of a Story Phase (Target: 4)
  • Goal D: You end a game with more than half of the remaining models on the Battlefield having the Machine Perk (Target: 4)

The Superhuman Gambit (Control) [Folio pg. 94]

Progression Ability
When this crew progresses a Tier, you may tick a box in the Rivals section of your Story Sheet. If this triggers the Annihilation Objective, this Objective must be used when these two crews next take part in a game together.
Ascension Ability
Automatron Superiority — At the end of the Story Phase, gain 1 Reach.

  • Goal A: Your crew earns at least 4 XP in a single game (Target: 3)
  • Goal B: You play a Scenario other than Skirmish (Target: 8)
  • Goal C: You have at least 50 Caps in your Stash (Target: 1)
  • Goal A: Your Leader Incapacitates an Enemy Champion (Target: 6)
  • Goal B: Your Leader gains a Charisma Perk (Target: 2)
  • Goal C: Your crew has at least 3 Control in three different Locations (Target: 1)
  • Goal A: Your Leader Incapacitates an Enemy Leader (Target: 4)
  • Goal B: You have at least 100 Caps in your Stash (Target: 1)
  • Goal C: Your crew has 5 Champions (Target: 1)
  • Goal D: In a game against you, an Enemy model Fails a Confusion Test (Target: 10)