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Wasteland Caravan: How to Start

As society slowly emerges from the rubble of nuclear war, groups like the Crimson Caravan or Blue Ridge Caravan Company have popped up to provide goods and services to anyone with enough caps. [Folio pg. 24]

A Wasteland Caravan crew is built on the Survivors faction list, with the following changes: [Folio pg. 26]

  • Local Leader: Inspirational Perk replaced by Strong Back (Strength)
  • Specialist: can now be a Caravan Guard — gains Keep Up! + Survivalist instead of a role-specific perk, with Automatic Pipe Rifle (33) or Combat Rifle (38) weapon options
  • Good Boy removed from the faction list
  • Pack Brahmin (new Grunt) added — half-limit, Beast + Rad Resistant, single Trample weapon set

No ploy changes — both No Place Like Home and Some Rain Must Fall are available unchanged.

All other models (Specialist Hunter/Medic/Trader, Security Guard, Swatter, Settler), Crew Limits, the Redeem Captive story action, the training table, and quest lines are unchanged from the Survivors main faction.

Crew Limits

Tier 1 Tier 2 Tier 3
Upgrade Limit per Model 3 5 7
Champion Limit 3 4 5
Control Limit 5 10 15
Facility Limit 3 5 6

[Rulebook pg. 74; Folio pg. 9]

Playstyle

The Wasteland Caravan trades the Local Leader's Inspirational aura for Strong Back — less focused on buffing allies, more focused on the Leader's personal carrying capacity and Strength-based actions. The Caravan Guard Specialist fills a combat-specialist role, with the Keep Up! perk letting them respond to movement and with solid rifle weapon sets at a higher cost tier than standard Specialists. The Pack Brahmin brings a surprisingly tough grunt (E5, ♥2, Rad Resistant) at a budget price, making it a useful screen or objective holder — the half-limit keeps it from overwhelming your grunt slots.

Starter Roster

A suggested crew featuring the Caravan Guard Specialist and Pack Brahmin as front-line screens (total: 246 pts).

Unit Weapons Rating
Local Leader Junk Jet 34
Specialist (Caravan Guard) Combat Rifle 38
Pack Brahmin Trample 15
Pack Brahmin Trample 15
Pack Brahmin Trample 15
Security Guard Hunting Rifle 22
Security Guard Hunting Rifle 22
Security Guard Hunting Rifle 22
Swatter Pipe Revolver & Hand Weapon 21
Swatter Pipe Revolver & Hand Weapon 21
Swatter Pipe Revolver & Hand Weapon 21
Total 246

Captive Story Action: Redeem Captive

Unchanged from Survivors main. See the Survivors: How to Start page for the full Redeem Table. [Rulebook pg. 63]