Brotherhood Recon Squad: How to Start
All Knights need to start somewhere. Initiates and Aspirants will often get their first taste of combat in a Brotherhood Recon Squad, sent out to earn glory in battle — and hopefully get a suit of Power Armor of their own. [Folio pg. 20]
A Brotherhood Recon Squad crew is built on the Brotherhood of Steel faction list, with the following changes: [Folio pg. 20]
- Paladin removed from the faction list; replaced by Knight Captain (Champion, Leader) — Perception-focused leader with Natural Leader, using the Soldier Training Path
- Knight removed from the faction list; replaced by Knight Journeyman (Grunt) — faster than a Knight (A5) but no Power Armor and ♥1
- The Chain That Binds ploy replaced by Retake the Old World
All other models (Field Scribe, Aspirant, Initiate), Crew Limits, the Judge Captive story action, and the training table are unchanged.
Crew Limits
| Tier 1 | Tier 2 | Tier 3 | |
|---|---|---|---|
| Upgrade Limit per Model | 4 | 6 | 8 |
| Champion Limit | 3 | 4 | 5 |
| Control Limit | 5 | 10 | 15 |
| Facility Limit | 2 | 4 | 6 |
[Rulebook pg. 66; Folio pg. 9]
Playstyle
The Recon Squad is the Brotherhood's most mobile and precision-oriented crew. The Knight Captain (P6 A5) leads from the front with Natural Leader and a Precision Combat Rifle or Silenced 10mm Pistol & Hunting Rifle, blending ranged accuracy with action efficiency. Knight Journeymen share that higher Agility (A5) but lack Power Armor — they hit harder than Initiates but are more exposed than standard Knights. Retake the Old World lets you reposition Search Tokens before the game begins, giving a structural advantage on objective-heavy scenarios. This subfaction rewards aggressive forward movement and careful use of cover to protect your unarmored Journeymen.
Starter Roster
A suggested crew featuring the Knight Captain and Knight Journeymen on the forward line (total: 249 pts).
| Unit | Weapons | Rating |
|---|---|---|
| Knight Captain ★ | Silenced 10mm Pistol & Hunting Rifle | 44 |
| Field Scribe ★ | Laser Pistol | 21 |
| Knight Journeyman | Silenced 10mm Pistol & Hunting Rifle | 30 |
| Knight Journeyman | Silenced 10mm Pistol & Hunting Rifle | 30 |
| Knight Journeyman | Silenced 10mm Pistol & Hunting Rifle | 30 |
| Aspirant | Combat Rifle | 25 |
| Aspirant | Combat Rifle | 25 |
| Aspirant | Combat Rifle | 25 |
| Initiate | Recon Hunting Rifle | 19 |
| Total | 249 | |
Captive Story Action: Judge Captive
Unchanged from the Brotherhood of Steel main faction. See the Brotherhood of Steel: How to Start page for the full Verdict Table. [Rulebook pg. 62]