The Pack Quests
Reach Campaign Quests
Rumble in the Jungle (Reach) [Folio pg. 37]
Progression Ability
When this crew progresses a Tier, choose a model in an Enemy crew. They must roll on the Serious Injury Table, re-rolling any Dead results.
Ascension Ability
Show 'Em Your Teeth — When rolling on the Raid Table, this crew can choose to count as a Nomad when either Overdog Raid or Underdog Raid is rolled.
- Goal A: You play a game as the Attacker (Target: 1)
- Goal B: You Upgrade a model (Target: 5)
- Goal C: Your crew has at least 6 Scouting Points (Target: 1)
- Goal A: A model in your crew gains a Strength Perk (Target: 2)
- Goal B: You spend at least 30 Caps from your Stash on Common Chems before a game (Target: 1)
- Goal C: Your crew scores the most XP from a Duel Objective (Target: 2)
- Goal A: Your crew has at least 10 Reach (Target: 1)
- Goal B: You spend at least 50 Caps from your Stash on Common Chems before a game (Target: 1)
- Goal C: A model in your crew Incapacitates an Enemy Champion (Target: 10)
- Goal D: A model in your crew Passes a Confusion Test (Target: 6)
Display Dominance (Reach) [Folio pg. 37]
Progression Ability
When this crew progresses a Tier, choose a model in the crew and increase its Strength statistic by 1 (to a maximum of 9).
Ascension Ability
Pack Superiority — At the end of the Story Phase, gain 1 Reach.
- Goal A: Your crew gains the most XP from a game on your Home Turf (Target: 1)
- Goal B: You play an Exert Power Objective (Target: 2)
- Goal C: A model in your crew Incapacitates an Enemy model with a Melee Attack (Target: 6)
- Goal A: Your crew gains the most XP from a game on the opposing crew's Home Turf (Target: 2)
- Goal B: Your crew has at least 5 Reach at the end of the Story Phase (Target: 3)
- Goal C: A model in your crew gains a Charisma Perk (Target: 2)
- Goal A: You play a game as the Attacker (Target: 4)
- Goal B: You have a Lookout on your Home Turf (Target: 1)
- Goal C: You have a Monument on your Home Turf (Target: 1)
- Goal D: A model in your crew Incapacitates an Enemy Champion with a Melee Attack (Target: 10)
Loot and Plunder (Reach) [Folio pg. 38]
Progression Ability
When this crew progresses a Tier, roll once on the Facility Table and add the Facility rolled to your Home Turf.
Ascension Ability
"Reconsider" the Offer — During a Barter Story Action, increase the number of Caps earned per hit by 1. This stacks with the increase granted by the Trader Outpost Facility.
- Goal A: A model in your crew makes a Rummage Action (Target: 10)
- Goal B: You play a Scavenge Chems, Scavenge Caps, or Scavenge Parts Objective (Target: 4)
- Goal C: You modify a weapon (Target: 4)
- Goal A: You achieve the Story Outcome of a Scavenge Chems, Scavenge Caps, or Scavenge Parts Objective (Target: 3)
- Goal B: A model in your crew gains a Perception Perk (Target: 2)
- Goal C: You have at least 50 Caps in your Stash (Target: 1)
- Goal D: You purchase a Weapon Modification that costs at least 3 Parts (Target: 3)
- Goal A: Your crew scores the most XP from a Secure a Vault Objective (Target: 2)
- Goal B: You have at least 100 Caps in your Stash (Target: 1)
- Goal C: You purchase a Weapon Modification that costs at least 3 Parts (Target: 3)
- Goal D: You use a Pack Ploy (Target: 9)
Control Campaign Quests
Rumble in the Jungle (Control) [Folio pg. 38]
Progression Ability
When this crew progresses a Tier, choose a model in an Enemy crew. They must roll on the Serious Injury Table, re-rolling any Dead results.
Ascension Ability
Show 'Em Your Teeth — When rolling on the Raid Table, this crew can choose to count as a Nomad when either Overdog Raid or Underdog Raid is rolled.
- Goal A: You play a game as the Attacker (Target: 3)
- Goal B: You Upgrade a model (Target: 5)
- Goal C: Your crew has at least 2 Scouting Points in three different Locations (Target: 1)
- Goal A: A model in your crew gains a Strength Perk (Target: 2)
- Goal B: You spend at least 30 Caps from your Stash on Common Chems before a game (Target: 1)
- Goal C: Your crew Incapacitates more models than the opposing crew by the end of the game (Target: 3)
- Goal A: Your crew has at least 5 Control in three different Locations (Target: 1)
- Goal B: You spend at least 50 Caps from your Stash on Common Chems before a game (Target: 1)
- Goal C: A model in your crew Incapacitates an Enemy Champion (Target: 10)
- Goal D: A model in your crew Passes a Confusion Test (Target: 6)
Display Dominance (Control) [Folio pg. 39]
Progression Ability
When this crew progresses a Tier, choose a model in the crew and increase its Strength statistic by 1 (to a maximum of 9).
Ascension Ability
Pack Superiority — At the end of the Story Phase, gain 1 Reach.
- Goal A: You win a game on your Home Turf (Target: 1)
- Goal B: You choose to play a Scenario other than Skirmish (Target: 2)
- Goal C: A model in your crew Incapacitates an Enemy model with a Melee Attack (Target: 6)
- Goal A: You win a game on the opposing crew's Home Turf (Target: 2)
- Goal B: Your crew has at least 5 Reach at the end of the Story Phase (Target: 3)
- Goal C: A model in your crew gains a Charisma Perk (Target: 2)
- Goal A: You play a game as the Attacker (Target: 4)
- Goal B: Your crew has at least 10 Control in any Location (Target: 1)
- Goal C: A model in your crew Incapacitates an Enemy Champion with a Melee Attack (Target: 10)
Loot and Plunder (Control) [Folio pg. 39]
Progression Ability
When this crew progresses a Tier, roll once on the Facility Table and add the Facility rolled to your Home Turf.
Ascension Ability
"Reconsider" the Offer — During a Barter Story Action, increase the number of Caps earned per hit by 1. This stacks with the increase granted by the Trader Outpost Facility.
- Goal A: A model in your crew makes a Rummage Action (Target: 10)
- Goal B: Your crew adds a dose of Rare Chems to your Stash (Target: 2)
- Goal C: You modify a weapon (Target: 4)
- Goal A: You spend at least 1 Scouting Point on Stashed Goods (Target: 4)
- Goal B: A model in your crew gains a Perception Perk (Target: 2)
- Goal C: You have at least 50 Caps in your Stash (Target: 1)
- Goal D: You purchase a Weapon Modification that costs at least 3 Parts (Target: 3)
- Goal A: You play a game as the Attacker (Target: 3)
- Goal B: You have at least 100 Caps in your Stash (Target: 1)
- Goal C: You purchase a Weapon Modification that costs at least 3 Parts (Target: 3)
- Goal D: You use a Pack Ploy (Target: 9)