Diamond City Security: How to Start
Diamond City Security keeps the peace in the Commonwealth's largest settlement with pipe rifles, scavenged sports gear from ages past, and a good swinging arm. [Folio pg. 24]
A Diamond City Security crew is built on the Survivors faction list, with the following changes: [Folio pg. 24]
- Local Leader gains an additional weapon set: Baseball Grenades & Baseball Bat (37)
- Specialist (Hunter) gains an additional weapon set: Baseball Grenades & Baseball Bat (31)
- Settler is removed from the faction list
- Benchwarmer (new Grunt) replaces the Settler slot — half-limit, baseball-themed fighters with lower stats but cheap price points
- No Place Like Home ploy is replaced by Home Run
All other models (Specialist Medic/Trader, Security Guard, Swatter, Good Boy), Crew Limits, the Redeem Captive story action, the training table, and quest lines are unchanged from the Survivors main faction.
Crew Limits
| Tier 1 | Tier 2 | Tier 3 | |
|---|---|---|---|
| Upgrade Limit per Model | 3 | 5 | 7 |
| Champion Limit | 3 | 4 | 5 |
| Control Limit | 5 | 10 | 15 |
| Facility Limit | 3 | 5 | 6 |
[Rulebook pg. 74; Folio pg. 9]
Playstyle
Diamond City Security leans into the baseball theme with more opportunities to field Baseball Grenades and Baseball Bats across all unit types. The Home Run ploy rewards you for connecting hits with those weapons — knocking enemies away and potentially spreading Fatigue through tight clusters of models. The Benchwarmer gives you a cheap half-limit grunt with similar stats to the Good Boy but for a mid-range price, making it easy to fill out lower tiers. The removal of Settler pushes you toward Security Guards and Swatters as your core grunts, with Benchwarmers as a supplementary option.
Starter Roster
A suggested crew leaning into the baseball theme with Benchwarmers as cheap filler (total: 248 pts).
| Unit | Weapons | Rating |
|---|---|---|
| Local Leader ★ | Baseball Grenade & Baseball Bat | 37 |
| Specialist (Hunter) ★ | Baseball Grenade & Baseball Bat | 31 |
| Benchwarmer | Baseball Grenade & Baseball Bat | 17 |
| Benchwarmer | Baseball Grenade & Baseball Bat | 17 |
| Benchwarmer | Baseball Grenade & Baseball Bat | 17 |
| Security Guard | Hunting Rifle | 22 |
| Security Guard | Hunting Rifle | 22 |
| Security Guard | Hunting Rifle | 22 |
| Swatter | Pipe Revolver & Hand Weapon | 21 |
| Swatter | Pipe Revolver & Hand Weapon | 21 |
| Swatter | Pipe Revolver & Hand Weapon | 21 |
| Total | 248 | |
Captive Story Action: Redeem Captive
Unchanged from Survivors main. See the Survivors: How to Start page for the full Redeem Table. [Rulebook pg. 63]