Lyons' Brotherhood: How to Start
Paladin Rahmani's mission of bettering the Wasteland as a whole was echoed by Lyons' Brotherhood. As keen to protect as they were to salvage, Elder Lyons' chapter fought the good fight across the ruins of Washington D.C. Their break from Brotherhood tradition led to scorn from other parts of the organization. [Folio pg. 19]
A Lyons' Brotherhood crew is built on the Brotherhood of Steel faction list, with the following changes: [Folio pg. 19]
- Knight gains three additional weapon sets: Flamer (60), Gatling Laser (65), Minigun (70)
- Paladin removed from the faction list; replaced by Head Scribe (Champion, Leader) — Intelligence-focused leader with Lucky Charm and Spotter, using the Scribe Training Path
- The Chain That Binds ploy replaced by ...or Even Better, Some Ammo
All other models (Field Scribe, Aspirant, Initiate, Knight with original weapon sets), Crew Limits, the Judge Captive story action, and the training table are unchanged.
Crew Limits
| Tier 1 | Tier 2 | Tier 3 | |
|---|---|---|---|
| Upgrade Limit per Model | 4 | 6 | 8 |
| Champion Limit | 3 | 4 | 5 |
| Control Limit | 5 | 10 | 15 |
| Facility Limit | 2 | 4 | 6 |
[Rulebook pg. 66; Folio pg. 9]
Playstyle
Lyons' Brotherhood shifts leadership from raw combat power to intellectual support. The Head Scribe has I7 — the highest Intelligence of any Leader in the game — with Lucky Charm making Luck dice more reliable and Spotter extending the effective range of nearby models. Knights become far more versatile with access to Flamer, Gatling Laser, and Minigun, letting them fill heavy-fire roles the standard list reserves for the Paladin. ...or Even Better, Some Ammo turns the downside of Slow-weapon Knights (Gatling Laser, Minigun) into a setup opportunity: you negate the Slow penalty for an entire Round starting from Round 2.
Starter Roster
A suggested crew featuring the Head Scribe Leader and a Flamer Knight (total: 245 pts).
| Unit | Weapons | Rating |
|---|---|---|
| Head Scribe ★ | Laser Pistol | 32 |
| Field Scribe ★ | Laser Pistol | 21 |
| Knight | Flamer | 60 |
| Aspirant | Combat Rifle | 25 |
| Aspirant | Combat Rifle | 25 |
| Aspirant | Combat Rifle | 25 |
| Initiate | Recon Hunting Rifle | 19 |
| Initiate | Recon Hunting Rifle | 19 |
| Initiate | Recon Hunting Rifle | 19 |
| Total | 245 | |
Captive Story Action: Judge Captive
Unchanged from the Brotherhood of Steel main faction. See the Brotherhood of Steel: How to Start page for the full Verdict Table. [Rulebook pg. 62]