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Institute Quests

Reach Campaign Quests

Unofficial adaptation

Battle for Boston provides no official Reach-campaign quests for the Institute. These Reach quest lines are a community adaptation of the faction's Control quests; see the Control Campaign Quests below for the official version.

Infiltrate and Assimilate (Reach) [Derived from Battle for Boston pg. 69 (unofficial Reach adaptation)]

Progression Ability
When this crew progresses a Tier, you may take the Scout Story Action for free, then gain 2 Reach.
Ascension Ability
Hidden Among You — At the end of the Story Phase, if you have more models with the Hidden Perk than any opposing crew, gain 1 Reach.

  • Goal A: You Upgrade a model's Perception or Charisma (Target: 3)
  • Goal B: You take the Scout Story Action (Target: 3)
  • Goal C: A model in your crew Incapacitates an Enemy Champion (Target: 4)
  • Goal A: A model in your crew with the Hidden Perk makes a Rummage Action (Target: 6)
  • Goal B: Your crew has at least 4 Reach (Target: 1)
  • Goal C: You win a game (Target: 3)
  • Goal A: At least 5 models in your crew have the Hidden Perk (Target: 1)
  • Goal B: Your crew has at least 8 Reach (Target: 1)
  • Goal C: A model in your crew has 8 Upgrades (Target: 1)

Assassinate and Destabilize (Reach) [Derived from Battle for Boston pg. 69 (unofficial Reach adaptation)]

Progression Ability
When this crew progresses a Tier, choose a Courser or Champion in your crew and gain 3 XP that must be spent on that model during the next Crew Training Story Action.
Ascension Ability
Retire the Target — The first time each Story Phase one of your models Incapacitated an Enemy Champion or Leader during your most recent game, gain 1 Reach.

  • Goal A: You Upgrade a model's Strength or Endurance (Target: 4)
  • Goal B: You modify a weapon (Target: 3)
  • Goal C: Your Courser Incapacitates an Enemy Champion (Target: 4)
  • Goal A: You use the Boogeyman of the Wasteland Ploy (Target: 3)
  • Goal B: You win a Raid as the Attacker (Target: 3)
  • Goal C: You end a game with fewer Incapacitated models than your opponent (Target: 3)
  • Goal A: You win a Raid as the Attacker (Target: 3)
  • Goal B: A model in your crew Incapacitates an Enemy Champion with a Ranged Attack using the Aim (+X) Trait (Target: 6)
  • Goal C: A model in your crew has 8 Upgrades (Target: 1)

Divide and Conquer (Reach) [Derived from Battle for Boston pg. 69 (unofficial Reach adaptation)]

Progression Ability
When this crew progresses a Tier, you may roll on the Vault Table once for free.
Ascension Ability
Sow Discord — The first time each of your games an Enemy model Fails a Confusion Test, gain 1 XP.

  • Goal A: A Scientist in your crew gains an Intelligence Perk (Target: 1)
  • Goal B: You modify a weapon (Target: 3)
  • Goal C: A model in your crew Incapacitates an Enemy Champion (Target: 4)
  • Goal A: You gain an Intelligence Perk on a Scientist (Target: 2)
  • Goal B: In a game against you, an Enemy model Fails a Confusion Test (Target: 5)
  • Goal C: You end a game with fewer Incapacitated models than your opponent (Target: 3)
  • Goal A: You win a game as the Attacker (Target: 6)
  • Goal B: Your crew has at least 8 Reach (Target: 1)
  • Goal C: A model in your crew has 8 Upgrades (Target: 1)

Control Campaign Quests

Infiltrate and Assimilate (Control) [Battle for Boston pg. 69]

  • Goal A: You Upgrade a model's Perception or Charisma (Target: 3)
  • Goal B: You have at least 2 Scouting Points in 3 different Locations (Target: 1)
  • Goal C: A model in your crew Incapacitates an Enemy Champion (Target: 4)
  • Goal A: A model in your crew with the Hidden Perk makes a Rummage Action (Target: 6)
  • Goal B: Your crew has at least 1 Control in at least 3 different Locations (Target: 3)
  • Goal C: You win the Skirmish Scenario (Target: 3)
  • Goal A: At least 5 models in your crew have the Hidden Perk (Target: 1)
  • Goal B: Your crew has 5 Control in Diamond City (Target: 1)
  • Goal C: A model in your crew has 8 Upgrades (Target: 1)

Assassinate and Destabilize (Control) [Battle for Boston pg. 69]

  • Goal A: You Upgrade a model's Strength or Endurance (Target: 4)
  • Goal B: You modify a weapon (Target: 3)
  • Goal C: Your Courser Incapacitates an Enemy Champion (Target: 4)
  • Goal A: You use the Boogeyman of the Wasteland Ploy (Target: 3)
  • Goal B: You play a scenario other than Skirmish as the Attacker (Target: 4)
  • Goal C: You end a game with fewer Incapacitated models than your opponent (Target: 3)
  • Goal A: You win a scenario other than Skirmish as the Attacker (Target: 4)
  • Goal B: A model in your crew Incapacitates an Enemy Champion with a Ranged Attack using the Aim (+X) Trait (Target: 6)
  • Goal C: A model in your crew has 8 Upgrades (Target: 1)

Divide and Conquer (Control) [Battle for Boston pg. 69]

  • Goal A: A Scientist in your crew gains an Intelligence Perk (Target: 1)
  • Goal B: You modify a weapon (Target: 3)
  • Goal C: A model in your crew Incapacitates an Enemy Champion (Target: 4)
  • Goal A: You gain an Intelligence Perk on a Scientist (Target: 2)
  • Goal B: In a game against you, an Enemy model Fails a Confusion Test (Target: 5)
  • Goal C: You end a game with fewer Incapacitated models than your opponent (Target: 3)
  • Goal A: You win the Skirmish Scenario as the Attacker (Target: 6)
  • Goal B: Your crew has 2 Control in all Locations (Target: 1)
  • Goal C: A model in your crew has 8 Upgrades (Target: 1)