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Minutemen Quests

Reach Campaign Quests

Unofficial adaptation

Battle for Boston provides no official Reach-campaign quests for the Minutemen. These Reach quest lines are a community adaptation of the faction's Control quests; see the Control Campaign Quests below for the official version.

A Settlement Needs Your Help (Reach) [Derived from Battle for Boston pg. 74 (unofficial Reach adaptation)]

Progression Ability
When this crew progresses a Tier, you may build one Facility on your Home Turf for free using the Expand Story Action.
Ascension Ability
Rallying Point — At the end of the Story Phase, gain 1 Reach for every 3 Facilities on your Home Turf.

  • Goal A: You Upgrade a model's Perception or Charisma (Target: 3)
  • Goal B: You take the Scout Story Action (Target: 3)
  • Goal C: A model in your crew Incapacitates an Enemy Champion (Target: 4)
  • Goal A: You Upgrade a Grunt's weapon (Target: 6)
  • Goal B: You Scout 4 different times (Target: 1)
  • Goal C: You win a game as the Defender (Target: 3)
  • Goal A: Your crew has at least 8 Reach (Target: 1)
  • Goal B: You have 4 Lieutenants in your crew (Target: 1)
  • Goal C: At least 7 models have a Perk they did not start the campaign with (Target: 1)

A New Commonwealth (Reach) [Derived from Battle for Boston pg. 74 (unofficial Reach adaptation)]

Progression Ability
When this crew progresses a Tier, you may take the Barter Story Action once during this Story Phase for free.
Ascension Ability
Provisioner Network — During the Story Phase, you may spend 3 Reach to add 20 Caps to your Crew Stash.

  • Goal A: You make the Barter Story Action (Target: 5)
  • Goal B: You modify a weapon (Target: 3)
  • Goal C: A model in your crew Incapacitates an Enemy Champion with a Focused Laser Musket, Laser Musket or Scoped Laser Musket (Target: 4)
  • Goal A: You use the Rapid Response Ploy (Target: 5)
  • Goal B: A model in your crew is moved three times in the same Round using the Covering Fire Perk (Target: 4)
  • Goal C: A model in your crew Incapacitates 2 models with the Broadsider in a single Open Fire Action (Target: 3)
  • Goal A: You win a game as the Defender (Target: 4)
  • Goal B: Your crew has at least 8 Reach (Target: 1)
  • Goal C: Your Colonel Incapacitates an Enemy model with a Melee Attack (Target: 3)

King of the Castle (Reach) [Derived from Battle for Boston pg. 74 (unofficial Reach adaptation)]

Progression Ability
When this crew progresses a Tier, you may take the Recuperate Story Action for free, then gain 2 Reach.
Ascension Ability
Hold the Castle — When acting as the Defender or the Underdog, gain an additional 20 Caps when determining your Advantage budget.

  • Goal A: Your crew has at least 4 Reach (Target: 1)
  • Goal B: You modify a weapon (Target: 3)
  • Goal C: You win a game (Target: 2)
  • Goal A: A model in your crew gains a Perception Perk (Target: 4)
  • Goal B: In a game against you, an Enemy model Fails a Confusion Test (Target: 5)
  • Goal C: You incapacitate an Enemy model with the Mortar Bombardment Ploy (Target: 3)
  • Goal A: You win a game as the Defender (Target: 5)
  • Goal B: You use a Bonus Ploy (Target: 3)
  • Goal C: A model in your crew has 8 Upgrades (Target: 1)

Control Campaign Quests

Choose one of the following three Quest Lines when creating a new crew. [Battle for Boston pg. 74]

A Settlement Needs Your Help (Control) [Battle for Boston pg. 74]

  • Goal A: You Upgrade a model's Perception or Charisma (Target: 3)
  • Goal B: Your crew has at least 1 Scouting Point in three different Locations (Target: 1)
  • Goal C: A model in your crew Incapacitates an Enemy Champion (Target: 4)
  • Goal A: You Upgrade a Grunt's weapon (Target: 6)
  • Goal B: Your crew has at least 2 Scouting Points in four different Locations (Target: 1)
  • Goal C: You win a Scenario as the Defender (Target: 3)
  • Goal A: Your crew has at least 2 Scouting Points in each Location (Target: 1)
  • Goal B: You have 4 Lieutenants in your crew (Target: 1)
  • Goal C: At least 7 models have a Perk they did not start the campaign with (Target: 1)

A New Commonwealth (Control) [Battle for Boston pg. 74]

  • Goal A: You make the Barter Story Action (Target: 5)
  • Goal B: You modify a weapon (Target: 3)
  • Goal C: A model in your crew Incapacitates an Enemy Champion with a Focused Laser Musket, Laser Musket or Scoped Laser Musket (Target: 4)
  • Goal A: You use the Rapid Response Ploy (Target: 5)
  • Goal B: A model in your crew is moved three times in the same Round using the Covering Fire Perk (Target: 4)
  • Goal C: A model in your crew Incapacitates 2 models with the Broadsider in a single Open Fire Action (Target: 3)
  • Goal A: You win a Scenario as the Defender (Target: 4)
  • Goal B: Your crew has at least 2 Control in all Locations (Target: 1)
  • Goal C: Your Colonel Incapacitates an Enemy model with a Melee Attack (Target: 3)

King of the Castle (Control) [Battle for Boston pg. 74]

  • Goal A: Your crew has at least 4 Control in a single Location (Target: 4)
  • Goal B: You modify a weapon (Target: 3)
  • Goal C: You win a Scenario (Target: 2)
  • Goal A: A model in your crew gains a Perception Perk (Target: 4)
  • Goal B: In a game against you, an Enemy model Fails a Confusion Test (Target: 5)
  • Goal C: You incapacitate an Enemy model with the Mortar Bombardment Ploy (Target: 3)
  • Goal A: You win a Scenario as the Defender (Target: 5)
  • Goal B: You use a Location's Special Ploy (Target: 3)
  • Goal C: A model in your crew has 8 Upgrades (Target: 1)